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Tuesday, March 6, 2012

Combat Patrol...

Hi everyone! Just a question for the masses...what would everyone prefer for the combat patrol tourney: 5 or 6 Games? I think either is possible, so what do the players want? I'm also going to go to GP South and see how many tables we could squeeze in. However, we will have to cap it somewhere, and given the interest at the Open, make sure you pre-register! Hoping for your input, and we'll see you there!

Monday, March 5, 2012

Upcoming Indy Event - 500 point Combat Patrol


What: 500-point Combat Patrol Tournament

When: Saturday, 31st March, 2012
            Sign-in starts at 9:30, Round 1 starts at 10:30

Where: Game Preserve South
               1551 East Stop 12 Road
               Indianapolis, IN 46227
               317.881.4263
               About 1/2 mile north of the Greenwood Park Mall on US 31

Who To Contact:  to sign up, send an email to:  indy40k@gmail.com with the following information:
  • your name
  • an email address where you may be reached
  • what army you will be playing 
  • If you want to pre-register via PayPal, let me know in your email and I'll send you an invoice.  Otherwise,  you can pay at the door.
  • The cost will be $10.
More Details:

FOC Chart is modified as follows…
1-6 Troops
0-1   HQ*
0-1   Elite*
0-1   Fast Attack*
0-1   Heavy Support*
  • 1.)    You may ONLY take 1 non-troop unit for each Troop Selection on the FOC. Only Troops are SCORING UNITS, as per the rulebook.
  • 2.)    No 2+ Saves (of any kind)
  • 3.)    No invulnerable saves (unless the model does not come with an armour save.  Also, Sisters of Battle will be allowed.)
  • 4.)    No psychic powers may be used.
  • 5.)    No Monstrous Creatures
  • 6.)    No model other than troops may have more than 2 Wounds.
  • 7.)    No ‘unlockable’ troop units may be taken.
  • 8.)    No Vehicle may have a combined armour sum more than 33 (adding front, side, and rear values)
  • 9.)    No Ordinance weapons
  • 10.)  No Special Characters (If in doubt, leave ‘em out)
Tournament will be 6 games, 1 hour each.
Special Rules:
  • Nominate a ‘leader’ of your army. This will your HQ choice (if you have one), or the model with the highest leadership. If more than one model shares the highest leadership, nominate one to be your ‘leader’. (This is for assassination missions)
  • You must select one STRATEGIC ASSET at the beginning of the tournament. This MUST be told to the T.O. before game one. You do not need to inform your opponent of this asset until it is used. It may be used ONCE during the entire tournament. (You will be given a token at check-in. Return it after the game in which it is used) You may only use your Strategic Asset AFTER DEPLOYMENT (including scout moves), but BEFORE TURN ONE.
  • Strategic Assets: 
  • 1.)    Flash Bomb – Night fight is used for turn one.
  • 2.)    Smoke Bomb – Place the large blast template anywhere on the board. Scatter it 2D6 in a random direction. For game turn one, this template blocks line of sight. It may be moved through. It has no other effects on units other than blocking sight through it.
  • 3.)    Arsonist – Nominate one piece of area terrain to be on fire. For Turn game turn one it counts as dangerous terrain.
  • 4.)    Nitrous – One vehicle (including walkers) may add 6 inches on to their movement on the first turn of the game. They may not shoot, assault, embark or disembark units, tank shock, or ram. (Smoke launchers may be used) However, due to the extra speed, any dangerous terrain tests must be made on 2D6. A roll of a 1 on either die will cause an ‘Immobile’ result as well as any other effects that would normally occur.
  • 5.)    Sprint, not Verizon – Your wireless communications are excellent. You may add or subtract 1 to all reserve rolls this game.
  • 6.)    Tactical Advantage – After deployment and scout moves, you may re-deploy D3 units in your army.

Mission #1: Modified Seize Ground
Deployment: Spearhead.
Place One objective in the center of the board. Roll for table quarter to deploy in. After picking quarter, but BEFORE deploying, each player places one objective in the neighboring quarter on your same long board edge. These two objectives must be at least 12” from the center objective.
Bonus Objective: Have one unit wholly in your enemy’s deployment zone at the end of the game.  

Mission #2: Victory Points
Deployment: Pitched Battle
Bonus Objective: Hold any piece of terrain outside of your deployment zone uncontested.

Mission #3: The Big Red Button
Deployment: Draw a line from one corner of your table edge diagonally to a point 24" from the opposite corner.  Place an objective in the center of the table. The winner is the player who holds this objective at the end of the game.
Special Rules: Instead of Shooting, any unengaged scoring unit that is holding the objective, with at least one model in base contact with the Big Red Button , may push it. Roll a D6:
  • 1.)    ON FIRE!: Roll the scatter dice. Place a flamer template in the direction of the arrow. On a ‘HIT’, the controlling player may choose. All models under the template take a Strength 4, AP- hit. 
  • 2.)    Tremor: Pick an enemy unit, on a 2+ they count as being pinned.
  • 3.)    OUCH! : The model in base contact takes a strength 3 hit.
  • 4.)    Dakka-dakka: The model in base contact is treated as having a big shoota this turn.
  • (Strength 5, AP5, assault 3, 36” range)
  • 5.)    WTF! : The model in base contact must take a leadership test at -1. If failed, the model (not the unit) goes mad, and immediately breaks from his unit and falls back as if broken. He may not regroup, but treats any ranged weapon he may have as an assault weapon.
  • 6.)    Click-Click, KABOOM! : Beginning Rolling for every piece of area terrain, in any order the controlling player chooses. Stop rolling once a 6 is rolled, or every piece of terrain has been checked. If a 6 is rolled, that piece of area terrain explodes and is removed from the board. Any unit inside that piece of terrain is immediately flung 2D6 inches in a random direction. Units will not land in impassable terrain, or within an inch of enemy models, simply place them as close as you can.  (On a hit, they stay put) If any models are thrown off the board they count as destroyed. Any non-vehicle unit flung in this way must then take a pinning check.
Bonus Objective: Press the button more than once.

Mission #4: Capture and Control
Deployment: Spearhead
Bonus Objective: Assassinate your enemy’s ‘Leader’.

Mission #5: Variable.
Secretly choose one mission and write it down. After deployment and scout moves, but before any seizing the initiative attempt, reveal your objective to your opponent. Your objective is to both achieve your objective, and deny your opponent his.
OBJECTIVES:
  • 1.)    Table Quarters – have more points of SCORING UNITS in a quarter to claim.
  • 2.)    Center Objective – Hold the center objective uncontested.
  • 3.)    Annihilation – Destroy ALL of your enemy’s SCORING UNITS.
Bonus Objective:  Achieve your objective AND your opponent’s.

Friday, March 2, 2012

I'll be one of the paint judges at the Indy Open tomorrow.  I will be tweeting from the event.  If you'd care to follow along, click here, or search for #IndyOpen.

Old Stuff Day



Today is Old Stuff Day, a day where we dig out some of our favorite blog posts from the past and give them some time in the spotlight.







I finished some chapter badges on a few models.






A few extra finished marines.







Heralds Of Ultramar painting tutorial (also works for Ultramarines)

I wax nostalgic about my 3rd Ed. Tyranid army.








I hope you enjoyed these blasts from the past.

Sunday, February 12, 2012

Tournament recap

We had a tournament last weekend, using missions from the upcoming Indy Open.  Here's the breakdown:

Top 5 Generals:
1.  Dustin S. (Dark Eldar)
2.  Nate H. (Blood Angels)
3.  Scott K (ScottyDont-Vulkan Space Marines)
4.  Aaron A (Spaguatyrine-Space Wolves)
5.  Nik M (TheGraveMind-Blood Angels)

Top 5 Overall:
1.  Steve B (GeekProtem-Blood Angels)
2.  Scott K (ScottyDont-Vulkan Space Marines)
3.  Steve B (Imperial Guard)
4.  Aaron B (Deathwing)
5.  Aaron A (Spaguatyrine-Space Wolves)

Edit:  Here are the painting rankings:
1.  Steve B  (GeekProtem-Blood Angels)
2.  Edge T  (IG)
3.  Scott K  (ScottyDont-Vulkan Space Marines)
4.  Mark F  (Black Templars)
5.  Steve B  (IG)
6.  Aaron B  (Deathwing)
7.  John L (Sisters of Battle)
8.  Aaron A  (Spaguatyrine-Space Wolves)
9.  Brad S (IG)
10. Robert P (Steel Legion IG)

Since we only had 3 rounds instead of the Indy Open's 6 rounds, we had to use some of the tie-breakers that we normally use in our events.  The top generals were actually tied in points, but Dustin won on the tie-breaker.

Here are some pictures from the event:
Matt's Deffkoptas charge headlong into Robert's Chimera wall.
Steve's "Blood Angels" face off against John's Sisters.
Dustin's Dark Eldar dart across the field to crash into Brad's IG.

Ken's Grey Knights deep strike in to find only swift, melty death.

Edge's Vendettas torment Mark's Black Templars.
Steve's Rough Riders hide, er...ready themselves for Austin's Eldar.
Brad's IG hopes to do enough damage to Matt's Orks before the greenskins reach their lines.

Robert's Steel Legion dismount to try and overwhelm Aaron's Deathwing in close range fire.
Robert's IG hopes to bring down the two Deathwing Dreadnought making their way through some ruins.




Wednesday, January 11, 2012

Upcoming Indy Event - 2000 point 40k tournament - GP South

What:  2000 point 40k tournament

When:  Saturday, February 4th, 2012
             check-in starts at 9:30, game 1 starts at 10:30
             2 hr, 15 min rounds

Where: Game Preserve - South
               1551 East Stop 12 Road
               Indianapolis, IN 46227
               (317) 881-4263

Entry Fee:  $10

more info: This tournament will be modeled after the Indy Open, in that the scoring will use their rubric.  This event is intended to be a "practice" tournament for those wanting to attend the Indy Open, and want to get a feel for what it will be like, or just want to get together and get some games in!  The missions used will be chosen from their mission packet, available here.  If you haven't registered for the Indy Open, please do so here.

Each mission will have a primary, secondary, and tertiary objective.  The player that achieves the primary objective will win the game.  If the two players tie on the primary objective, then the player who achieves the secondary objective will win, and so on.  If the players tie on all the objectives, then the player who has earned the highest number of victory points will be the winner.  Each objective will be worth a variable number of "bracket points," which will be used to determine a player's position within his win/loss bracket.  The primary objective will be worth 6 points, the secondary objective will be worth 5 points, and the tertiary objective will be worth 4 points, and winning by victory points will be worth 3 bracket points. 

Prizes:  prizes will be awarded to the following players:

Best General - the player with the highest number of bracket points with a 3-0 win/loss record
Best Painted - the player with the highest army appearance score
Best Sportsman - the player who is voted the best opponent by his peers
Renaissance Man - the player with the best combined score (50% battle/50% painting)

Additional prizes will be awarded randomly, and will be determined by the number of attendees.

Please bring the following:
-your army
-any rulebook, FAQ, errata, etc that pertains to your army
-any dice, template, measuring devices that you need to play the game
-a printed army list for each opponent

Sign-up sheet for the tournament will be at the Game Preserve - South.  You may contact them to sign up, or email me at indy40k@gmail.com  to sign up.  Please include your name, email address, and what army you will be playing.

Friday, January 6, 2012

Hobby progress and upcoming events


Welcome back Indy!  I hope everyone had a good holiday season.  I kept busy over my "holiday hiatus" trying to juggle too many projects at once (is there any other way?).

For Christmas, I got my daughter her first set of hobby supplies.  The GW paint set comes with a variety of paints, a (crappy) brush, and some space marines.  My daughter decided that she wanted to paint the marines red, so I got out my Blood Angels Codex and began to regale her with stories of the Blood Angels' organization, the different unit types, etc.  We sat down and started painting last week while watching reruns of Star Trek: TNG on Netflix.  You can see her first finished model here.  Bear in mind that she is 6 years old, and this is the first model that she's painted on her own.
I'm pretty amazed, and very proud.
I've also been coordinating with other organizers in the area to plan out the even schedule for the beginning of the year.  I'll put up a separate post with more details, but there's an 1850 tourney in Bloomington on Jan 14, and I'll be running a 2000 point practice tournament that will use the Indy Open format on Feb 4th.  Again, a more detailed post about these, and many more events in the not so distant future.

I will leave you with that.  What cool hobby goodness did you guys do over the holidays?