tag:blogger.com,1999:blog-30352293634051173442024-03-05T20:38:30.378-05:00Indy 40K40K and hobby wargaming in Indianapolis.Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.comBlogger164125tag:blogger.com,1999:blog-3035229363405117344.post-59718077219989962042013-12-09T12:25:00.001-05:002013-12-09T12:25:08.191-05:00Chicago Land Tournament.<div class="separator" style="clear: both; text-align: center;">
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JRock here. Arrived home safe and sound after driving home through a winter storm from Bativia, Illinois.</div>
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Why was I in Bativia? For the Off the Rails Dust Warfare Tournament of course!</div>
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The full write up is at:</div>
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<a href="http://backtoworkstudios.blogspot.com/">http://backtoworkstudios.blogspot.com/</a></div>
J ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com1tag:blogger.com,1999:blog-3035229363405117344.post-39341031439743830952013-09-03T10:33:00.001-04:002013-09-03T10:33:29.368-04:00Dust Storm Tournament Review<div class="separator" style="clear: both; text-align: center;">
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arriving at the store</div>
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This past Sunday, I (JRock) and Mrs. JRock made the trek to Draxtar Games in lovely Batavia, IL for the Dust Storm Tournament. The day was great with good games and good people. It's also nice to meet face to face with some of the regular writers on dust-war.com. Biggest props go to my beautiful wife, who was considered by most as the 'Super Wife' for coming to this nerd-fest with me. </div>
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The Review: Good Store - Good Gamers - Good Times!</div>
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<u>Good Store:</u></div>
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Draxtar games is a new store, having opened it's doors in June of this year (2013). As you would expect from a new store, it was clean. Very clean! I didn't ponder on their retail selection, which at a glace was pretty small. Their gaming space was large! They had eight 6x4 gaming tables set up on custom built tall tables for our event, and a few others set up for open gaming. Boards were nice with a sand flocked surface nicely painted. Terrain was adequate. Not the greatest, but certainly of a gaming quality. Bathrooms were clean (though the lock didn't work). So thumbs up to the facility!</div>
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<u>Good Gamers:</u></div>
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There were only four of us in the event, which was kind of a let down having driven 3 hours to attend. The organizers apologized for the low turnout, saying they did their best to advertise. Unfortunately, a couple of the 'regulars' were unable to attend which would have put us to 6. No worries though, we had enough to play. I did meet up again with Carlton (Loki0000 on dust-war), and got to meet Sean (Wolvan on dust-war). The other player was Jeff - a local Dust Tactics guy who had just started to play. This was his 3rd time ever playing Warfare. Much like the Indianapolis crowd, the Chicagoland players were very laid back and courteous players. They all brought their A-game ready to bash heads, but did so in a very sportsmanlike manner. What was really great was the rules debates. 3 of the 4 of us are somewhat seasoned players, and we still had rules questions like <i>"how the hell does this work again?". </i>So we'd ask each other, consult the rules and go, <i>"Oh, okay"</i>. THAT ALONE, makes me willing to make the trip again. They have all been invited to the Sept 14 Dust Cookout. So another thumbs up for Chicago!</div>
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<u>Good Times:</u></div>
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The event ran very smoothly. We didn't keep to a very strict time table seeing how there were only 2 tables of gaming. No games went very long, and given how it started at 1pm CST, there didn't need to be a lunch break. We used a battle builder very similar to Gencon. Competitive terrain placement was also in use (which I accordingly screwed myself with in game one). There were plaques given for 1st, 2nd, and 3rd place, and a ribbon in the French flag colors for last place. All participants got a campaign ribbon and shoulder patch. Best painted got me another ribbon - WHOO HOO! Finally, there was prize support of a premium painted Axis jet (the new one with ground rockets) and 2 sets of Quonset huts. Carlton (who was TOing the event) also provided medals for 1st-3rd. That's a lot of swag for the event! </div>
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<u>So how did JRock do?</u></div>
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Heh heh, uuuugh. Not as well as I had hoped. Here's the sum up.</div>
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Game One : JRock vs. Wolvan</div>
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Sean ran an all infantry Allied list. Good thing I brought that Wotan. 3 units of Reapers, a unit of Hammers with Rhino, bbq squad, boss squad, priest, Johnny one eye, 3 sniper teams. Uphill already with so many S3 and snipers. Then I accordingly put a large building near the center of the board to screw myself. In retrospect it was a poor decision, but ultimately didn't matter much. Why? Well when I LITERALLY FAILED EVERY ARMOR SAVE FOR 3 FULL TURNS - who gives a crap about silly terrain placement. Wolvan kept commenting - your dice really don't like you. I also couldn't hit for crap. Does that mean I'm blaming it all on the dice? Not at all. To make things worse - Wolvan totally outplays me. He made one HUGE mistake jumping Rhino and the Hammers right behind Angela and the snipers. He had a suppression, so couldn't attack. I've never been able to use Angela's rifle, pistol, both sniper and spotter and their grenades. That was the one roll I did well. Dead hammers. I didn't get tabled - but it was pretty close. I had 45 points left at the end of the game. Well done Wolvan.</div>
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Game Two: JRock vs. Loki0000</div>
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Carlton was running a SMALL SSU army. I don't know all of the specifics, but it was a Mao, the captured Axis Walker with the character piloting it, 2 sniper teams, another character, a red guard command, and 2 other infantry units, Red guard I think. So my first thought - I've got this. I used terrain wisely this time. For deployment, I basically make a refused flank to one side, castling up everything minus a unit of heavy flak grenadiers. Angela and the snipers picked apart one sniper team and his command. The Wotan on turn one puts heavy damage on his walker - only to not hit the remainder of the game. His walker nearly decimated the wotan on his turn one - detonating the ammo and suppressing everything nearby (which was my entire castled-up army!) Eventually the battle of the titans went to the SSU. However, by that time, most of his infantry were gone. I created a zombie from the failsafe order, which became a huge pain in his ass. It killed a couple of his infantry - suppressing them. Angela and the snipers' fury knew no bounds in game two. And when they're hot, its not for your opponent. This was a bad match up in my opinion for Carlton, but sadly, even though it looked all in my favor, I only won attrition by around 20 or 30 points. His one walker plus hero inside robbed me of LOTS of AP. Great game Loki0000.</div>
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Game Three: JRock vs. Jeff</div>
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Jeff had an axis army with Angela of course. Then a Strumkonig and a Wotan! Let see, a unit of zombies, Stephan with a Sturmpioniere command, and some heavy recon and heavy flak. Tiny heavily armored force. Jeff is a new player, but had gone 2-0 up to this point. Jeff asked during the battle builder which scenarios favor the Axis. He's new, so I gave him helpful honest advice. So he put us at attrition, and I did nothing to change it. Another stupid decision there! So, I then use cunning deployment to trick him. I put a Heinrich on my far left. He deploys Angela across from it in a building (his far right) Then I put the other Heinrich near my first. Then comes out his wotan to counter my little 20 point walkers. Then I put the rest of my army on my far right - effectively giving Angie none of my infantry to fire on. Then I got stupid. Seeing his wotan I figured I'd play the tank on tank game and deployed mine near his. I figured his heavy walker wouldn't be much of a threat and hopefully I could take out his Wotan before it took out mine. Yeah, that didn't happen. My suicide zombies made no success either. I did with my castled up force chew up his infantry. But Jeff isn't nearly as slow as I figured being a new player. Seeing that my force was advancing and completely outnumbered him, he runs away, toward his heavy walker. Now, in order to finish off units, I had to advance on the quad barrels of the Strumkonig. Ugh. I had to take out either the Wotan or the big boy to even have a chance at winning. I did my best, but I could only bring 2 wounds to the big boy. The Wotan was at 4 or its 5. My Angela runs out of cover, blitzkrieging toward it. Jeff uses both actions to do a spot turn, then move away behind a building. No range. AGH! I was very impressed with Jeff's tactics. Very well done sir!</div>
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So, I come out third, with best painted. Regardless of placement and awards, the event was great, with some great guys! Ken from DDI also was there taking pics and talking it up. He may have supplied some of the prize swag but I'm not sure. </div>
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Thanks for your hospitality Draxtar Games!</div>
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J ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com1tag:blogger.com,1999:blog-3035229363405117344.post-37037564241490521432013-08-21T10:10:00.000-04:002013-08-23T20:39:49.223-04:00The Good, the Bad, and the Ugly - the DDI Dust Warfare Tournament at Gencon<div class="separator" style="clear: both; text-align: center;">
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So last Friday at Gencon was the first major tournament run by DDI, the new fan-run organized play group for Dust. A bunch of the Indy guys participated, and with a couple days of thought - here is my review of the event.<br />
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<u><b>The Good:</b></u><br />
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<li><b>Terrain </b>- The terrain for the tournament was pretty good -- very good considering how difficult it can be to bring in tournament for a big non-wargaming-specific event like Gencon. The play mats were a nice touch -- they were much easier to transport and set up than full gaming tabletops, but made the tables feel more full and 'real'. There was a very reasonable amount of terrain - much more than many 40k tournaments I have been to, and Ken did a great job coming up with some themed terrain with the trains. </li>
<li><b>Battle Builder / Missions</b> - Everyone I talked to really enjoyed the battle builder for the tournament. It was sufficiently different from the 'normal' battle builder that it was interesting, and really made for some fun, but difficult missions. I particularly liked that many of the 'normal' conditions and missions were still present, but much harder to get to. This resulted in alot of missions that had some familiar elements, but really required you to give the game and your approach some thought - which was really fun. The conditions seemed to really favor infantry heavy lists, and it might have been nice to have a bit more variety so that it didn't favor a specific build type - but, overall it was excellent and very fun. If you haven't - I'd recommend heading over, <a href="http://dust-devils.com/wp-content/uploads/2013/07/DWgencon2013tournament.pdf">downloading the tournament packet</a>, and playing a couple games with the battle builder - it's fun. :)</li>
<li><b>Advertisement </b>- While the event was a little 'last minute', I felt like it was well advertised. The tournament packed was available early enough for people to know what they were getting into, and was well presented.</li>
<li><b>Prize Support</b> - The prize support for the tournament was very good. I am a big fan of cool trophies for tournaments - anyone can go out and buy an expensive retail model, but a cool themed trophy is unique. I discussed it in the last post on the tournament, but the top prize was REALLY cool. It looked to be cut from the side of an aircraft, and is the kind of unique, interesting prize that -- I think -- really makes winning an event an exciting and enticing possibility. The other prizes - a custom TableWar case, Dust Premium models, military style ribbons, Babylon patches for all the participants, etc -- were all very fun and themed.</li>
<li><b>Great Attitudes</b> - I didn't see or hear any arguments or issues. All the participants seemed to be very good sports and the tournament organizers were helpful and fun. </li>
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<b><u>The Bad:</u></b><br />
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<li><b>Terrain </b>- While the terrain was good, there were a lot of small terrain objects. Given that we used the competitive terrain placement, this ended up resulting in very few unobstructed lines of sight on many of the tables -- certainly, this isn't the worst problem in the world, but it ended up meaning that vehicles were more survivable than in our typical games. Personally, if we were to use the competitive terrain placement (and it isn't very common locally), I would use a few more larger items and less smaller - so that there isn't a terrain item <i>every</i> 4 inches on the entire board. Alternatively, it might work well to group a set of smaller items and a player places them as a unit without the inter-object spacing requirements. Also, the terrain mats were slightly undersized for a typical Warfare board - a mistake that was very quickly realized and the DDI and Battlefront reps said would be resolved shortly.</li>
<li><b>Distribution of Prize Support</b> - The Indy40k crew has been running 40k and Dust tournaments for over 5 years in the Indy area, and recently we have pretty uniformly decided that we prefer giving more 'smaller cost' prizes at tournaments than a few 'larger cost' prizes. While the prize support was excellent -- excluding trophies, there was over $500 worth of prizes at a 16 player tournament, which is excellent prize support for a tournament of that size IMHO -- if we were running the event, we would have probably given most of the monetary prizes in a raffle or randomly, and given cool trophies to the 'Best' players in the award categories (Best General, Best Painting, Best Sportsman, etc). Now, I know this isn't the norm, but we have found that it reduces the likelihood of players beind jerks in the later games (ie, people tend to be more willing to be good sports when a trophy is the only outcome of winning or losing, but bigger jerks when there is money involved), and gives everyone -- whether they believe they really have any chance of winning the overall tournament -- a good reason to come and have fun. Overall, we feel like this just helps to foster a fun environment for all participants while still rewarding those who do well in the competition.</li>
<li><b>Transparency of Paint Scoring</b> - There was no communicated scoring or description of the paint scoring rubric used in the painting competition. The Indy guys won all 3 painting prizes - so, its definitely not that we didn't do well - but we prefer to know how we did and why. We would have preferred that there was some sort of rubric - even if it were qualitative - and it were included as part of the tournament package.</li>
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<b><u>The Ugly:</u></b><br />
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<li><b>The DDI Proxy Rules</b> - Per Paulo, this one seems to already be in the works -- he said that the new proxy rules would allow armies that contain no more than 25% non-Dust minis, but the current DDI proxy rules are too restrictive to allow players to really 'make their armies their own.' Currently, the DDI rules explicitly state that proxies are not allowed, but it isn't clear if that excludes ALL models that are not significantly based on Dust Studios models or something less restrictive. It seems like it is less restrictive, but the wording is not really clear and has led to some confusion and disagreement in the online community. In my mind, this is a very key change, as wargamers want to be able to 'make their army their own' and the rules should support that, but ensure that people aren't proxying their Allies as Axis or something equivalently confusing.</li>
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<b><u>Overall:</u></b></div>
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I really enjoyed this tournament - it was well run, the players were fun and good sports, and I had a great time meeting everyone and playing some fun, challenging games. There were a few small hiccups, but overall -- especially for the first event DDI has run -- I felt like the tournament was quite a success. Everyone involved really seemed to want to make a great event, and continue to progress and be better. This was the most heartening thing about the event -- that everyone was genuinely interested in doing a running a good event, acknowledging what didn't go as well as they wanted, and genuinely wanting to fix it next time. I am excited to see what they do and what the next events have in store.<br />
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<b><u>A few other rumor tidbits gleaned at the tournament:</u></b><br />
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<li>I heard this second-hand, but supposedly Paolo had alluded to the possibility of releasing the models unassembled in the future - to allow for more personalization and customization. As a player coming from a wargaming background - I am really excited about this, but I wonder if some of the Tactics players will like this. I didn't hear if this was for all releases or just another way to purchase the models.</li>
<li>As mentioned before, Paolo mentioned that the proxy / conversion rules are likely to change to allow something like 25% non-Dust models in an army as long as they are recognizable as what they are converted / proxied to be.</li>
<li>John Paul Brisigotti from Battlefront dropped by to check out the event, and said that GF9 and Battlefront were considering releasing some Battlefield In a Box terrain that was Dust themed. He was also asked if we were going to see a 15mm version of Dust in the future, and he said that he had '15 developers back in the office who thought it should be the top priority,' but tempered that by saying that they had alot of existing projects that needed to be completed. I had also asked Paolo the same thing earlier in the weekend, and he had said that they had discussed it - but that there wasn't anything currently in the works but it may be sometime in the future. I know that I would be EXTREMELY excited about this - I love the scale and look of FOW games, but would much prefer to play in the Dust world. My wallet is already feeling lighter. :)</li>
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Finally - as promised - a few action shots from the event. Unfortunately, the pictures are more SSU-centric than I would like, as not everyone took pictures of their games and I forgot to get pictures of other games. At least Winter Child is photogenic. :)<br />
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Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com5tag:blogger.com,1999:blog-3035229363405117344.post-7793602566118224612013-08-18T16:22:00.000-04:002013-08-23T20:39:32.985-04:00Dust Warfare Tournament at Gencon 2013<div class="separator" style="clear: both; text-align: center;">
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This past Friday, the <a href="http://dust-devils.com/">Dust Devils International</a> put on a Dust Warfare tournament at Gencon 2013. They said that they would post the results of the tournament on the DDI website, so I will not put the results here - other than saying that, while the Indy Dust Warfare guys put on a good show, we didn't bring home the title. :)<br />
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Speaking of titles - the prizes were very cool - plaques for the top 3 winners, a custom Dust Tablewar case, and quite a bit of Dust Premium models. My personal favorite was the award for the top place finisher -- a really cool painted award that looked to be cut from the side of an aircraft. Sadly, the picture below is as close as I will be coming to it -- maybe better luck next time. :)<br />
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There were 13 attendees from around the country - 6 from Indy and the other 7 from around North America - including North Carolina, Detroit, Atlanta, and Canada. There was a good distribution of armies - 6 Axis, 4 Allied, and 3 SSU (if I remember correctly). <br />
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Seemingly, the tournament went well - everyone seemed to have a great time, I didn't see or hear anyone being a jerk, and there seemed to be lots of close, but fun, games. In particular, the battle builder for the tournament seemed to be well-received - it was created by the tournament organizer, Major Malfunction, and it was interesting since it moved many of the 'common' missions, objectives, and conditions up into the top of the battle builder results. So, while it was possible to get to them, it was difficult and, in almost all cases, you were going to get something unusual elsewhere in your game. I know I really enjoyed it as did several of the other Indy players.<br />
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Paolo was wandering around, and came by to check out the tournament a few times - including doing the judging of the painting competition and posing for pictures. He also very generously signed some items for some people - including drawing some sketches, like the one below in my (now retired from active playing) Dust Warfare Rulebook. :)</div>
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Here are some pictures of (most of) the armies there:<br />
Axis:<br />
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Allies:<br />
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SSU:<br />
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Finally, most of the Indy guys stuck around to help clean up. Since the tournament took most of the day - the exhibit hall was closed when we took all the terrain and equipment back to the GF9 / Battlefront booth - below is a panoramic pic of the exhibit hall after closing. It was a pretty amazing sight, especially given how ABSOLUTELY packed it is the rest of the time.<br />
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All in all - it was a great time and a great tournament -- it was particularly nice getting to meet some of the people we interact with online about Dust - ItsUncertainWho, Major Malfunction, Ken, etc. Like all good tournaments, I walked away excited for more gaming, with some new ideas for armies, and looking forward to the next Dust tournament. Many thanks to the DDI guys for putting on the event, and all the players for coming out, having fun, and embodying the first rule of gaming.<br />
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Tomorrow - I'll try to get together some pictures from the games.Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com2tag:blogger.com,1999:blog-3035229363405117344.post-8233033222036680562013-08-15T18:58:00.001-04:002013-08-23T20:39:01.176-04:00Dust at Gencon 2013So today at Gencon Wienas and I got a chance to sit and talk with Paolo for probably an hour or so at the Dust table at Gencon while he set up the teaser models. He was very accommodating of our excessive number of questions about the future of Dust, and told us a couple very interesting things. Note that these bullets are my memory of abour 90 minutes of discussion so they may not be 100%. :)<br />
<ul>
<li>Around Christmas this year, there are going to be 3 new boxed armies to support the Babylon campaign, which will be taking place in North Africa / the Middle East - the Axis Afrikakorp (NDAK), the Allied Marines, and the SSU Spetsnaz. It sounded to me that all of these boxes would have primarily Infantry 1 models for each of the factions. The new models he was showing were the Afrikakorps, which can be seen below. The Axis boxed army is supposed to contain 3 infantry units (although we discussed it and there were 4 shown in the pictures) and 3 walkers. Paolo said that these releases would originally be boxed, but that most of the models would be available separately later - implying that some of the models may be limited releases. Also, from our discussion, it sounded like the Spetsnaz line would be getting Infantry 2 models at some point.</li>
<li>Along this same line - he described that several of the existing walkers will be getting the 'desert' treatment like the medium walker in the picture below - open cockpits, sand filters, extra armor, etc. </li>
<li>Of the 'new' models in the pictures, if I remember correctly, the Axis command squad and the Axis heavy walker were going to be released separately and the other new Afrikakorp models were going to be part of the boxed set. The only new Allied model shown is the Infantry 1 hero, which will be in the Babylon campaign box. The gorillas with the gas masks are evidently alternate NDAK heads for the Pionere squads.</li>
<li>The next faction will be sometime next year and will be the Japanese. I inquired about the Japanese being described as part of the Axis in the background, and Paolo said that a faction of the Japanese are / have split off and will be the new faction. In this same discussion, he mentioned that the campaign will move into the Pacific for this release.</li>
<li>The Vrill were described as being 'sometime' after the Japanese - it sounds like Paolo has some interesting ideas for the models and said that it was an 'engineering problem' to be able to produce them. For example, he said producing the new SSU Steel Guard took 6 months to get right, and he described it as a similar design and engineering problem in getting the design and production correct.</li>
<li>Paolo reiterated that starting with Babylon, the Dust Warfare rules will be in the campaign boxes. When I asked about the Warfare rules for Achilles, he said that we should see them 'soon' and implied sometime this month or next, if I remember correctly.</li>
</ul>
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It was awesome getting to talk to Paolo, and he was very accomodating of our incessant questioning - I can't wait to see what else he comes up with. Also, earlier in the day, Mack Martin also dropped by the Dust table trying to find Paolo and we also got a chance to chat with him about the game and his thoughts on its design - it sounds like he is very much looking forward to Battlefronts contributions to the game. Some days, its good to live in Indy. :)</div>
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Here are the aforementioned pictures:<br />
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First the new Afrikakorps models:<br />
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Then the Wave 2+ Achilles units:</div>
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I'll probably try to put up a post tomorrow with pictures from the Dust Warfare tournament.</div>
Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com4tag:blogger.com,1999:blog-3035229363405117344.post-80676869160764468312013-07-31T13:00:00.003-04:002013-08-23T20:38:26.384-04:00Pics from 7/20/2013 Dust Warfare TourneyWe held another Dust Warfare tournament on the 20th of this month at Gamerz in Indy. There were 8 participants, with a new player coming out ahead with a nasty Allied list.<br />
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Overall, it was a very fun event, and we really appreciated Gamerz helping us to continue running events locally. Here are a handful of pictures from the event - I apologize for the SSU-centric nature of the pics, as I didn't get a chance to get very many pictures of other games:<br />
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Hope to see you all at the Gencon Dust tourney or our next event!<br />
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<br />Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com0tag:blogger.com,1999:blog-3035229363405117344.post-79428011843038809922013-07-29T21:51:00.000-04:002013-07-29T21:51:01.586-04:00Dust Tactics Dust Warfare events at GenCon!!<div class="separator" style="clear: both; text-align: center;">
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by Jason<br />
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With the license for the Dust games transferring from FFG to Battlefront Miniatures, the events at GenCon were a little late getting posted. But the information is now up and you can register to play against some of Indy's best, be it in Dust Tactics or Dust Warfare. Go to <a href="http://gencon.com/">GenCon.com</a> to register now!<br />
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<h5 class="uiStreamMessage userContentWrapper" data-ft="{"type":1,"tn":"K"}">
<span class="messageBody" data-ft="{"type":3}"><span class="userContent">NMN1346622
Dust Tactics North American Championship Tournament Thu @ 12:00 PM 6
hrs Location: ICC :: Hall C : Red :: 15–24 Cost: $6<br /> <br /> NMN1346627
Dust Warfare North American Championship Tournament Fri @ 11:00 AM 8 hrs
Location: ICC :: Hall E : Blue :: 5–12 Cost: $8<br /><span class="text_exposed_show"> <br /> HMN1350998 Team Tactics – Dust Tactics Team Play Sat @ 2:00 PM 3 hrs Location: ICC :: Hall C : Green :: 15–16 Cost: $4<br /> <br /> HMN1350999 Team Warfare – Dust Warfare Team Play Sat @ 2:00 PM 3 hrs Location: ICC :: Hall C : Yellow :: 21–22 Cost: $4</span></span></span></h5>
Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com0tag:blogger.com,1999:blog-3035229363405117344.post-7952298745083244442013-07-04T01:03:00.001-04:002013-07-04T01:03:58.680-04:00Dust Warfare Tournament in Indy<div class="separator" style="clear: both; text-align: center;">
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Date: Saturday, July 20th<br />
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Location: Gamerz<br />
8735 US 31 South Indianapolis, IN 46227<br />
(317) 865-1500<br />
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Time: check-in at 10:00am, round 1 begins at 10:30<br />
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Size: 300 AP<br />
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Rounds: 4 rounds, 1.5 hrs per round. A break will be given for lunch after round 1.<br />
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Prizes: The winner will receive a medal. Each player will receive a prize. Additional prizes will be given randomly, and will depend on the number of players attending.<br />
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Cost: $5.00<br />
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Contact: You can pre-register for the event in-store, or call (317) 865-1500Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com2tag:blogger.com,1999:blog-3035229363405117344.post-22251965873318179302013-05-21T04:50:00.000-04:002013-05-21T04:50:09.230-04:00Update to the Dust Warfare player aids page.by Jason<br />
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Just a quick note to let you know that I've updated the <a href="http://indy40k.blogspot.com/2012/08/dust-warfare-resourcesplayer-aids.html">Dust Warfare player aide resource page</a> to add the updated<a href="https://www.dropbox.com/sh/747tqrwaxx6rvfz/9jAJzmd16d"> list of unit cards</a> and the vendor <a href="http://www.ironheartartisans.com/">Ironheart Artisans</a>, who makes some cool dice and tokens usable in your games of Dust Warfare.<br />
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Check it out!Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com0tag:blogger.com,1999:blog-3035229363405117344.post-89046068893838795272013-05-18T22:45:00.000-04:002013-05-21T04:36:47.714-04:00How To Customize Your Unit Cards!<div class="separator" style="clear: both; text-align: center;">
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Hi everyone! So in getting ready for the tournament in Ohio, I decided that I too should jump on the band wagon and get some unit cards printed up. Jason got me interested in this when I saw his. They eliminate the going back and forth through the rulebook and expansions looking for your stats. So why not? Jason also convinced me that I needed to make custom cards since my units are heavily converted, and my opponent may or may not know what exactly he or she is fighting against.<br />
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Want to know how I did it? It's uber-simple...<br />
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You'll need:<br />
1. The fan-made Dust Warfare Unit Cards, available <a href="https://www.dropbox.com/sh/747tqrwaxx6rvfz/9jAJzmd16d" target="_blank">here</a>.<br />
2. Pics of your units saved to your computer.<br />
3. MS Paint.<br />
4. A brain stem.<br />
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Step One:<br />
*Open the Unit Card with MS Paint. You can simply right-click the file and choose 'Open With' and use 'PAINT'.<br />
*Use the rectangular selection tool on the toolbar to outline the original pic of the unit.<br />
*With it outlined, click 'CUT' and POOF!!! -Gone.<br />
Step Two:<br />
*Keeping the rectangular selection outline still on the selection you just cut, move your mouse up to the 'PASTE' tool button.<br />
*When clicking it, there should be the option to paste 'FROM FILE' - click that.<br />
Step Three:<br />
*Find the pic saved to your computer of your actual unit and select it to be pasted.<br />
*Chances are, it won't be an exact fit, so you'll need to use the arrows to re-size it a bit.<br />
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As you may have noticed, using the cut tool is going to cut off the paper clip that's present on the normal card. What I do, is when re-sizing the image of my unit, I leave some of the white 'cut' showing to make the appearance of a Polaroid photo. Now it appears that the photo is in the file, ABOVE the paper clip.<br />
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Super easy if you have a half an hour or so. Plus, it's just another way to personalize your Dust tools. Hit me up with any questions!<br />
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JRock - resident Mad Converter and all-around good guy.<br />
Indy40kJ ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com1tag:blogger.com,1999:blog-3035229363405117344.post-40747150694677728982013-04-22T23:29:00.000-04:002013-04-22T23:29:16.778-04:00The Good, The Bad, and then my Army - A 40k Battle Report<div class="separator" style="clear: both; text-align: center;">
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Yeah, that's right. JRock is playing some 40K and writing about it. After the Indy Open a friend of many years asked if I'd be interested in a game some time at his house. "Sure", I said. After the headache of the tournament, I was happy for some relaxed gaming. So John Lay and I scheduled the game which pitted his corrupted Sisters of Slaneesh VS. my Genestealer Cult!<br />
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<a name='more'></a>We played 1500 points. His force was a straightforward Chaos list. I don't have all the particulars, but it was something of this sort:<div>
Chaos Lord - Mark of Slaneesh, Lightning Claws I think?<br /><br />
Daemon Prince - Wings, Mark of Slaneesh, Power Armour, the torrent template attack?<br />
2 - 10 man (woman) units of Noise Marines - Dual Blasmasters in each, Doom siren on the Champions<br />
5 Terminators - Mark of Slaneesh,<br />
2 Helldrakes - 1 with the Bale Flamer, the other with the Cannon<br />
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Like many Chaos lists, it was small. Not over the top, and he kept to a theme which was fun. To pull off my Genestealer Cult, I went with IG and SM allies.<br />
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HQ Primaris Psyker (Cult Magus)<br />
TR Platoon (Brood Brothers):<br />
CS- Bolter, 3 Meltas, Plasma, Chimera<br />
Sqd1- Grenade Launcher, sgt- plasma pistol<br />
Sqd2 - Greanade Launcher, sgt - plasma pistol<br />
HWS - 3 Autocannons<br />
TR Penal Legion (Hybrids)<br />
FA Banewolf<br />
HV Demolisher<br />
HV Exterminator<br />
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Allies: HQ Librarian (Genestealer Patriarch)<br />
TR Scouts (Arbites) shotguns - combi-plasma<br />
FA Vanguard Vets - (Purestrain Genestealers) - all power weapons, Rhino<br />
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Our mission was THE RELIC; deployment: DAWN OF WAR.<br />
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My deployment: Far left Rhino with platoon command behind, banewolf, hybrids, chimera (empty), demolisher, genestealers with patriarch, IG unit with Magus in building, exterminator, IG squad, and autocannon squad perched on the graveyard.<br />
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John's deployment: From the left we have the terminators leading the charge in the front. Noise marines with a chaos lord in the sand bags behind. In the building to the right is the other unit of noise marines carefully taking aim. In reserve are two helldrakes and the daemon prince.<br />
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NOTE: Both of our armies are HEAVILY converted and/or proxied. John is in the midst of transforming his army so he needed a few stand ins, as did I so forgive us for the handful of oddities. I will however be refer to the models in multiple ways to avoid confusion.<br />
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Here my scouts infiltrate right up to the relic. They are in perfect cover from all of those nasty blasmasters, and the terminators haven't the slightest idea that they are there! What a way to start the game. It's great to go first until...<br />
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SEIZED! AGH! Well, not the end of the world. I'm still in good cover, his army doesn't pose a huge threat at this point to my heavy hitters, and the objective is still closer to me than him.<br />
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John moves his Terminators up towards the objective, and with nothing really worth targeting, runs them even closer in the shooting phase. The Noise Marines to my left accompanied with his Chaos Lord decide they'll move through cover, leaving the two blastmasters in place to fire at full potential. Johns curse of rolling 2's begins here, as he rolls lots of them for moving through terrain with this unit. However, the blastmaster shots manage to kill off 2 of my autocannon teams in cover. The last autocannon team is unshaken and will not be pinned or broken. The Noise Marines to my right pop some blastmaster shots at my Banewolf, knocking off a hull point and shaking it for a turn.<br />
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Knowing the Termies are on the move for the Relic, I spring the scouts out to grab it. I know full and well that the combi-plasma would be a great shot to take, it's not going to level an entire unit. Now was not the time for bravery. So, I kept the majority of the unit below the hill, putting two members up touching the relic.<br />
The Purestrains and the Patriarch (vanguard vets and librarian) seeing the relic in our grasp sprung out to put the pressure on John. The Hybrids (penal legion - rolled gunfighters) hopped up onto high ground to get a better firing position. Banewolf advances although it cannot shoot, Chimera pivots, Demolisher pivots, Exterminator moves up to target the Terminators as well. Unleashing every available shot the cult could bring into range without over exposing my troops, I manage to kill off 3 terminators. I do need to mention that John knowing I was going to bombard him with everything I had went to ground. I also rolled my Rhino with my now embarked IG platoon command inside up to target John's Noise Maines to my right, killing one.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzSuWWBQAAf1SW279LmZOzGk0I9xwZPTyX-Qgsq9-X3f7IjHjuUMwMJyM-sJfNBfaalIr0RtRC-TPrD3HeWbxH6zULHPBQ0UNz2QwJOrBYqwU4GUI8guxeG026YWhbyD-c607nFaX5DcU/s1600/photo+%25287%2529.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgzSuWWBQAAf1SW279LmZOzGk0I9xwZPTyX-Qgsq9-X3f7IjHjuUMwMJyM-sJfNBfaalIr0RtRC-TPrD3HeWbxH6zULHPBQ0UNz2QwJOrBYqwU4GUI8guxeG026YWhbyD-c607nFaX5DcU/s320/photo+%25287%2529.JPG" width="320" /></a>John's turn 2 begins with a shriek from the skies as not 1 or 2, but 3 beast swoop down upon the bug children. The pic above shows his wonderfully converted Daemon Princess (sorry the pic stinks) dropping in. Also arriving were the pair of Helldrakes. (John is using Valkyries to convert his up, although at this point they are far from finished. Please bear with us on this) One Helldrake (with the cannon) goes to my left near the Daemon Princess. The other zooms across the board and eyeballs my Hybrids crawling all over the shipping containers.<br />
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What happens when you put a Bale flamer over a bunch of toughness 3 troops? They die. Hybrids down to about 3, and they fled off the table. The other Helldrake shoots it's cannon at the side of my Banewolf to no success. The Daemon Princess torrents the Purestrains (Vanguard Vets) and puts a wound on the Patriarch (Librarian). From afar the Noise Marines manage to kill off 2 scouts and of course - pin them. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4T1DbwEqR7vX4fnGQt9snS0XTT0rx1tS_HjFO0os_5jTYMDeAbWbrndz_AsnS8mmu8NiQ62Q8nmb2tDnCfj5H8qUfq7KCc5DOr9T0M0caKWIxE-S7MRKz5QZoqtpKP8ED9ZU46KJ0AW0/s1600/photo+%252812%2529.JPG" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4T1DbwEqR7vX4fnGQt9snS0XTT0rx1tS_HjFO0os_5jTYMDeAbWbrndz_AsnS8mmu8NiQ62Q8nmb2tDnCfj5H8qUfq7KCc5DOr9T0M0caKWIxE-S7MRKz5QZoqtpKP8ED9ZU46KJ0AW0/s320/photo+%252812%2529.JPG" width="320" /></a>Time for pure aggression in my turn 2. I needed a good turn and I got it. With 2 fliers and a Daemon Princess in my lines, this battle was getting ugly. Yes, I did have the relic. But I was pinned with Terminators ready to pounce on me next turn. So, The Banewolf was ready to fire. Unfortunately, after moving full speed, it's template would only touch one marine. Killing it, and forcing John to either come out of cover and charge my tank or sit and get molested by it's chem cannon turn after turn. My next form of good luck happens when my Platoon Command hops out of their Rhino and targets the rear of the Helldrake. Armed with 3 meltaguns, a plasma gun, </div>
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and a bolter, I figured - why not? Hit with 1 plasma shot, and 2 meltas. Wow. John saves against 1 melta, and I bring the bad boy down. On the other side of the board, my Magus (Primaris Psyker) attempts a Lightning Arc but John denies the witch! Boo.The IG squad runs up and dumps 18 lasgun shots, 1 krak grenade round, and a plasma pistol shot into the Daemon Princess...and kill it. Nothing like watching a 65 point unit decimate a 245 character. My Exterminator focused on the other Helldrake but did nothing but maybe knock off a hull point. All in all, after my turn 2, John's army was looking pretty bad, and my scouts were making a run for cover with the Relic.</div>
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With the Daemon Princess sent back to the Warp along with one pet Helldrake, the Chaos Lord has no choice but to take matters into her own hands, leading her hand picked Noise Marines out of cover towards the cult forces before her.<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv99P00SOhPRkEu0W2BemqgjAEVNaXYRyPyr8pkv8m-oBGzCXMMO3sjD-bAw37G4FejCLu5RsO1SJrjz7jC5MhvwLHrgfvtM9wxBLgq9-7WtRvb6MXzmLVUzM1QjBI7m42iTWWZy-9J-U/s1600/photo+%25289%2529.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="239" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhv99P00SOhPRkEu0W2BemqgjAEVNaXYRyPyr8pkv8m-oBGzCXMMO3sjD-bAw37G4FejCLu5RsO1SJrjz7jC5MhvwLHrgfvtM9wxBLgq9-7WtRvb6MXzmLVUzM1QjBI7m42iTWWZy-9J-U/s320/photo+%25289%2529.JPG" width="320" /></a>John's 3rd turn starts out by predictably moving his Noise Marines out of cover to charge my Banewolf - and making short work of it. His Helldrake performs a vector strike on some poor guardsmen before turning its cannon to the rhino to my right. Taking out it's final hull point it became a wreck. To my left his Chaos Lord and Noise Marine squad still have not figured out how to get out of the cover they are in due to the curse of the 2's. Finally, with a run move they clear the sand bags and make their way to the center hill.<br />
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My 3rd is when things get a little...interesting. In this turn my Patirarch (Librarian) manages to Perils himself with his last wound and remove himself from play. My last genestealer (V.Vet) fails a charge but is mowed down by overwatch fire. My Platoon Command knowing there are Noise Marines right around the corner decide to open fire with all of their low AP weaponry and WHIFF.<br />
SO... I have 2 big units of Slaneesh Marines with a Chaos Lord advancing upon me. I have the relic.<br />
I decide to pull my tanks up to shield the scouts if I can and pull up my other troops to provide a road block if possible. So I unload my Exterminator's plasma cannon sponsons, hull lascannon, and turret autocannons on the Chaos Lord's unit of Noise Marines by the hill. The Demolisher takes a chunk out of a few. Then I roll up with my IG squad - who did just slay a Daemon Princess, and assault. This was probably one of the dumbest things I could have done here. There's no way for me to win this - plus, he's gonna get to roll on the Chaos reward chart (and he damn near rolls the Daemon Prince upgrade -GULP). So, he wins combat by 5. My leadership is 7 because my Sergeant is dead - thanks challenge.<br />
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Snake eyes? Yeah I can roll that. So my balls out stupid, no brain charge worked out. Now they're stalled there through his turn. Excellent.<br />
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GOING TO 4.<br />
In John's 4th, the Helldrake continues his bloody path by vector striking my scouts with the relic - killing 2, the other sent fleeing. The cannon I believe focused on my Chimera taking off 1 hull point. His Chaos Lord makes short work of my remaining IG unit, and the proceed to advance on my position. Likewise the other Noise Marine unit does this...<br />
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Ouch. That's a Doom Siren killing my entire unit.<br />
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With my 4, I focussed on getting the Relic back. A nearby IG unit grabs it. The tanks push up and continue pounding what's left of John's Noise Marines.<br />
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As the bullets fly, more and more of the Noise Marines fall. Eventually the banner falls, leaving John's one unit without 'Feel No Pain'. All that will remain of the unit to the upper left will be the Chaos Lord and the Unit Champion. To the right (out of the pic) the Chimera pics away at the other unir of Noise Marines. </div>
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Turn 5 comes, and John is determined not to let me get away with the Relic. The Helldrake pivots it's 90 degrees and turns it's turret cannon at my guardsmen. They take the hits, drop the relic, and run away. His Noise Marines frantically run towards my lines hoping for a turn 6. </div>
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On 5, my Magus (Primaris Psyker) runs toward the objective to contest it. The Demolisher rolls up the hill and takes out a chunk of the Noise Marines running through the shipping containers to my right. The Exterminator lays into the Chaos Lord and her last remaining Champion killing just the champion. </div>
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Then the battle of the Champions. The Magus seeing the Mighty Chaos Lord rushing toward him with unholy blades whirling. He raises both hands conjuring power from the Hive Mind itself and unleashes a bolt of raw energy, dropping the Lord to her knees. </div>
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I rolled my 2d6 for Lightning Arc and got a 9. At S6 that's not too shabby. Wounded with 8. John failed enough saves. Left flank secure...sort of. </div>
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We ended up going to turn 7 with the game being a draw for the Relic, and John winning on Kill Points. The last few turns were basically his last unit trying to blow my Magus off the Relic - which they did. And me trying to eliminate his Noise Marines - which I did. He then made a run for it with his Helldrake, and I fired everything I could on my turn 7 to get the Massacre. but nothing would bring it down. </div>
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RECAP:</div>
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So, first of all, WHAT A GAME! A true nail biter that was anybodies game literally until the last turn. I got to play my army that has been packed away for years now. I got to play against a good friend and just hang out. </div>
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Here's the thing. I know here at Indy40k, the guys (myself included) have been drifting away from Warhammer 40K since 6th edition. I have been guilty of the slamming of rules and competitive play and whatnot. I don't think the game shouldn't be played in tournaments or competitively. I just don't care for it. Now that a few games of 6th are under my belt, I truly believe the game has fixed many problems that existed in 5th edition, IF you are playing a friendly game. Maybe that's why John and I had such a great time Sunday morning with this game. Ultimately, it's a game - a hobby. Something that is done for leisure. So when I game, that's my goal. To relax, hang with cool people, and play a great game. With John Lay - Mission accomplished. Thanks buddy.</div>
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JRock with the coffee high and John Lay</div>
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J ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com0tag:blogger.com,1999:blog-3035229363405117344.post-59746023722856869042013-03-30T11:09:00.001-04:002013-05-21T04:38:51.596-04:00Custom Vehicle Damage Tokens for Dust Warfare<div class="separator" style="-webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px; clear: both; color: black; letter-spacing: normal; margin: 0px; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; word-spacing: 0px;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjatz2QJ_DgTbkWfkHUxnSXPHHOg6fFnyULAzBrS5fwHr_-KPs3mIZ4CejcDjeqPTUx9cHdNie1gDqhXYH1jzP7uab-Ca_SoBA02dNOrTuIEdMM4v_tO0-czI7yeoAvD9BJ1zaUprHkDcA/s1600/helmet.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="454" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjatz2QJ_DgTbkWfkHUxnSXPHHOg6fFnyULAzBrS5fwHr_-KPs3mIZ4CejcDjeqPTUx9cHdNie1gDqhXYH1jzP7uab-Ca_SoBA02dNOrTuIEdMM4v_tO0-czI7yeoAvD9BJ1zaUprHkDcA/s640/helmet.jpg" style="cursor: move;" width="640" /></a></div>
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<b><i>"NO! YOU'VE SUPPRESSED MY BOYFRIEND! BUT WAIT, I SUDDENLY FIND YOU STRANGELY ATTRACTIVE..."</i></b></div>
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So, what tokens do you use for your Dust Warfare Army? Are you a purist going with the tokens from the Core Rule Book? Did you go with generic tokens or gems? Or did you up the ante with custom resin tokens?</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz4WvNiMTniAohMI2FL6uQ69RLa8PxdFc-7AWM8ukzSn-NODid3ZgzZUtVa58oRAhNZyS1n3NwlbBuoUXeRDSgerYdXjkIKmxzvQdURe76dL7IheFetn5xcMrIezLWs3mYalljbwEnrvI/s1600/033013055123.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiz4WvNiMTniAohMI2FL6uQ69RLa8PxdFc-7AWM8ukzSn-NODid3ZgzZUtVa58oRAhNZyS1n3NwlbBuoUXeRDSgerYdXjkIKmxzvQdURe76dL7IheFetn5xcMrIezLWs3mYalljbwEnrvI/s320/033013055123.jpg" style="cursor: move;" width="240" /></a></div>
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<a name='more'></a>As you can see here, I am a generic token guy for my infantry. Although Jason and Luke have been trying to get me to follow their lead with the custom resin tokens, I'm doing okay with my Fantasy Flight Games Red and Grey Tokens for suppression and reaction. I do not have other colors for other issues like 'out of ammo' or 'dug in' only because well, those things just don't come up with my particular force. So my thought is - why invest any further there, when what I have is working for now.<br />
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THAT BEING SAID - VEHICLES ARE ANOTHER STORY ALTOGETHER... </div>
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I have read a few reviews on custom tokens people are using for Dust, and the biggest problem seems to be with vehicle damage. Either you're moving a model, and 3 or 4 dice trying to keep straight which is which, or you have tokens with such small writing you need personal hobbit with a magnifying glass to read what they say. </div>
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Let me present my solution...</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkcCmpvCXxtjwRC9TwLhDDvE4Uxd9tTg5xAuEaDVyYVJucfuj5BBTlNw06e3sDvUtbDyARZNRmKSDFjQ6tdc8AgBv0-QG48uc6bcTOPtXH2C2tZQAGEp3r0gY4hKXciuVdtvH98lTFZxg/s1600/033013055304.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkcCmpvCXxtjwRC9TwLhDDvE4Uxd9tTg5xAuEaDVyYVJucfuj5BBTlNw06e3sDvUtbDyARZNRmKSDFjQ6tdc8AgBv0-QG48uc6bcTOPtXH2C2tZQAGEp3r0gY4hKXciuVdtvH98lTFZxg/s640/033013055304.jpg" style="cursor: move;" width="480" /></a></div>
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I made 3 of these (one for each walker I typically field) out of a 40mm base, a thin slice of Styrofoam, glue and paint. Now, when my walker takes damage I toss one of these suckaz out and place the little D6s where they belong. (Left Side: Damage Capacity Taken / Right Side: Vehicle Damage Chart Result).</div>
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So you're probably thinking,<span class="Apple-converted-space"> </span><i>"What if I want to field a heavy walker genius?"<span class="Apple-converted-space"> </span></i>First of all - no. Secondly, if you want to field anything with more than 6 wounds, you'll need to cut out a diamond shape for the left side to hold a D10.</div>
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So you're probably also thinking, "<i>What about multiple results on the VDC?</i>" For this, you'll need another token base, or make one with multiple slots for VDC dice. In my games since my walkers are light and medium class, they are typically dead before that comes up.</div>
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PROS:</div>
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1. Cheap - These cost me nothing. I had all this stuff just lying around. Had I not had the 40mm base, I would have just cut a base from hardboard.</div>
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2. Look Nice - With a little effort they can match your army's bases or even have your faction's symbol on them. Trust me on this, your opponent will hold you to a high level of esteem if both your army AND your tools (dice, tokens, display) are top notch. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpqzHP6Lc7j4jxk6uU0zMRtL3F9XuQtcvYYAI5uboePodwEbNC0GjIX0tS9J39Y4lbskcBBb-PGcAzf5aVMeOTivNt9QrngHNc15M0iqrmnQiUKhAmglEQhXAOq6iOLgsToVqDQA8Lss0/s1600/033013055635.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpqzHP6Lc7j4jxk6uU0zMRtL3F9XuQtcvYYAI5uboePodwEbNC0GjIX0tS9J39Y4lbskcBBb-PGcAzf5aVMeOTivNt9QrngHNc15M0iqrmnQiUKhAmglEQhXAOq6iOLgsToVqDQA8Lss0/s200/033013055635.jpg" style="cursor: move;" width="200" /></a></div>
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CONS:</div>
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1. The whole multiple VDC thing. These are better for light and medium walkers, but honestly, using a 60mm base for your 1 or 2 heavies and having multiple slots would be fine. AND if you labeled them well, you wouldn't even have to have it near the actual walker, just where you can see it (near your dice pile etc)</div>
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2. You have to make them - I know right. Get over it. Or I guess you could pay me to do it....</div>
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3. Your Opponent may get really jealous of you and start to cheat.</div>
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Well, those are my Vehicle Markers. Are they better than what's out there? Pssssh! Of course they are. </div>
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No but seriously, they're working great for me so far. If you like what you see, try making a few and see if you like them. Or, if you have no artistic skill whatsoever, you know where to find me!</div>
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Rock on.</div>
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J ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com0tag:blogger.com,1999:blog-3035229363405117344.post-40533835771014342432013-03-20T23:47:00.000-04:002013-03-21T04:24:45.677-04:00My Illegal Dust Army<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIG831iQz07ydHCTJKrGCXztIuINdjHvS3KFbBoAdlINspUlB2a90UcTKa4kD1LOooru7WJtnE5WrTIiARkLqZHPg-LYZMb8rSkV_HHyAMF9RXITwB9tuVltzpWt2v5PJqJFa5Q-hvEbI/s1600/Ilsaisla.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="277" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIG831iQz07ydHCTJKrGCXztIuINdjHvS3KFbBoAdlINspUlB2a90UcTKa4kD1LOooru7WJtnE5WrTIiARkLqZHPg-LYZMb8rSkV_HHyAMF9RXITwB9tuVltzpWt2v5PJqJFa5Q-hvEbI/s320/Ilsaisla.jpg" width="320" /></a></div>
So, like my comrades here at Indy40k, I too have been drawn to the game of Dust Warfare. If you haven't at least checked it out, you really should. But that being said, I'd like to show off my Dust Axis Army which by Fantasy Flight Games Tournament rules is officially - ILLEGAL! (Cue low brass)<br />
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My Axis force is loosely based on the 1975 movie "<i>Isla - She Wolf of the SS</i>". The movie is about a Nazi scientist in WWII who is out to prove that women have a higher threshold for pain than men, and should ultimately be allowed to fight in the German Army. I thought this seemed to be a nice theme for an Axis army and began trying to find female figures to lead my squads and make retinues for my character models.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIIsS-zo6qN5bnux1zj2orxx9iAj9gr-oSloye-U8njHDHFLISJkOqYnTzsKqKGDYg-Q6kw662QoKXNJ0o5SeBc4c4X21ozcQPvTwGw_WHZuWrMRSj3XfodIBtHy_bypw31nwOxizXTHk/s1600/Isla+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIIsS-zo6qN5bnux1zj2orxx9iAj9gr-oSloye-U8njHDHFLISJkOqYnTzsKqKGDYg-Q6kw662QoKXNJ0o5SeBc4c4X21ozcQPvTwGw_WHZuWrMRSj3XfodIBtHy_bypw31nwOxizXTHk/s320/Isla+2.jpg" width="320" /></a></div>
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This is Isla herself, who acts as the unit leader for my Kommandotrupp Squad.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8JpB3_ozwylUp3M3CNhjFw2uJSzjs6s_h_zoMcqHFMBPwLGJEJvaUk9ewFjQqwIpeqr9aoVqm9bvuVlzEZ7LnvsVDWUhLuH4NujFiQ6Bj3VLeOmmbSuNG5iYYUbODvfbZd0HCw4NE4xk/s1600/Kommandotrupp.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi8JpB3_ozwylUp3M3CNhjFw2uJSzjs6s_h_zoMcqHFMBPwLGJEJvaUk9ewFjQqwIpeqr9aoVqm9bvuVlzEZ7LnvsVDWUhLuH4NujFiQ6Bj3VLeOmmbSuNG5iYYUbODvfbZd0HCw4NE4xk/s320/Kommandotrupp.jpg" width="320" /></a></div>
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Here's Isla again with her Kommandotrupp squad. 2 of the figs are actual Dust miniatures (one with a head swap), the medic and the mechanic are not. However, if you cannot figure out which is which by looking - you have worse vision than me.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOmGxkzcpYOAv2wxA3jTJ-bZV7nmlxL-X7DGIHQb3zU0kGPdZKUeQ_evKGPAzDTfr2t63akfp8vip4k-T8lVl8C4KyNwTOQZ_f6foTQqiqw50_zZw5XTvu5kA4UeuCQnTcjUjwOR7m5vY/s1600/Medic.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOmGxkzcpYOAv2wxA3jTJ-bZV7nmlxL-X7DGIHQb3zU0kGPdZKUeQ_evKGPAzDTfr2t63akfp8vip4k-T8lVl8C4KyNwTOQZ_f6foTQqiqw50_zZw5XTvu5kA4UeuCQnTcjUjwOR7m5vY/s320/Medic.jpg" width="320" /></a></div>
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<i>So if you hadn't figured it out, the mechanic has the big wrench, and the medic has the medic pack.</i></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzwsehCMTWwahozCq7jP_CxaLiMfHqykq-nMHg0FxYbisxtOskUFyXO5b7uaRwpYLrdYjVfwdrAz-Ivck-5Vk0lQyl7GgalSYEKGU1wJura9akB_WGhDI0EgLcvPxxBxg_QFnM5H8In1U/s1600/Strumpionere.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjzwsehCMTWwahozCq7jP_CxaLiMfHqykq-nMHg0FxYbisxtOskUFyXO5b7uaRwpYLrdYjVfwdrAz-Ivck-5Vk0lQyl7GgalSYEKGU1wJura9akB_WGhDI0EgLcvPxxBxg_QFnM5H8In1U/s320/Strumpionere.jpg" width="320" /></a></div>
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This is my Strumpioniere Squad, and the most likely to cause an uproar by any die-hards. Since the unit has the FAST ability, I wanted them to look the part. So keeping with the female lead theme, I went with these youth female figs led by a dominatrix. It's hard to see, but the girls have a uniform that almost exactly matches the 'Hitler-jugend' or 'HJ' as they were called in WWII, which was the youth corp of the Nazi Reich. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGu2SrJjJ_FEmjAoN6wTccg3zk-aDjsmCx9zrwDthcCwXM2SXFiRSkHb0UnnojvEmEwJVc42LRsgItzDXoLEMAG658lIiwgf0hw6psGawUgAqmqkCAwx_0dj6Jx805aDxJ9ioLevginok/s1600/Zombie+horde.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGu2SrJjJ_FEmjAoN6wTccg3zk-aDjsmCx9zrwDthcCwXM2SXFiRSkHb0UnnojvEmEwJVc42LRsgItzDXoLEMAG658lIiwgf0hw6psGawUgAqmqkCAwx_0dj6Jx805aDxJ9ioLevginok/s320/Zombie+horde.jpg" width="320" /></a></div>
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So what right-minded Axis player wouldn't consider a unit of Zombies? This is my horde of undead (3 units), still in progress. You'll notice through the next few pics, only 5 of the models are the actual FFG miniatures. Here's the problem I had. The models are pre-assembled and ready to go. And while you can pop them apart at the waist and heads, it doesn't go far for making different poses. I just despise the thought of fielding 3 IDENTICAL looking units, so I looked over the web, and found some pretty nice models to fills in with the original Dust models. Also, I thought it would look killer to have them converted up to look like the Nazi 'brown shirts' - the or the SA and led by an SS undead officer. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvuqBFYchhwJg93ejAJVRcTYjbJM4MSGoVFt3viMWA_-RD8mWKgR0B2Va3LJJtbKW12Ihol1BszchG-PbmD5rkfIXvCL7gzhUG7QanNTYGdOrJJ30vTGr1hFzbzn5WkDbIcsk7T5g7k2c/s1600/Zombie+Squad.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvuqBFYchhwJg93ejAJVRcTYjbJM4MSGoVFt3viMWA_-RD8mWKgR0B2Va3LJJtbKW12Ihol1BszchG-PbmD5rkfIXvCL7gzhUG7QanNTYGdOrJJ30vTGr1hFzbzn5WkDbIcsk7T5g7k2c/s320/Zombie+Squad.jpg" width="320" /></a></div>
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No these aren't finished - my officer is not going to be wearing his 'Sassy white boots'.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg973_D6SbldG7mVb1Rvvw4LGYdKtIijpeLApvcSwzLr7oa5z7shZGgSsxTBjVApKnTphzG2H1ThIGeF27hbyAY6whxR5Mr2pL9dvYkerG1DU_BYMxROGfCtMNIoyMrcbE1k1ZqCsyocco/s1600/Zombie.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg973_D6SbldG7mVb1Rvvw4LGYdKtIijpeLApvcSwzLr7oa5z7shZGgSsxTBjVApKnTphzG2H1ThIGeF27hbyAY6whxR5Mr2pL9dvYkerG1DU_BYMxROGfCtMNIoyMrcbE1k1ZqCsyocco/s320/Zombie.jpg" width="240" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-_pKwcOzyDsLZNW2E46rEj890Yl34zzOiMf8T9cuXz9sFMWvDmh9Jah3jAsO3dw3LUfusOW-THyiDKx1Tjk8DYZfG_WcLSM7_-f8ZtNAKaf5E7c2flpXWvbbuPVIjKxOJYkGl_SdgqvM/s1600/4+Zombies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-_pKwcOzyDsLZNW2E46rEj890Yl34zzOiMf8T9cuXz9sFMWvDmh9Jah3jAsO3dw3LUfusOW-THyiDKx1Tjk8DYZfG_WcLSM7_-f8ZtNAKaf5E7c2flpXWvbbuPVIjKxOJYkGl_SdgqvM/s320/4+Zombies.jpg" width="320" /></a></div>
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The SA zombie conversion (on the right) was really pretty simple. Green-stuff up a waist band to make trousers, add a green-stuff tie and arm band and you're good to go!</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9HZ8S00Bz98Ahs1S5bOgTApC_7zQfd1XXhjECG_Nk86DL3Gu0pintQmTw29ea7DBqw9uhf8TlnHocqoIFq2UR8qc1J0EfnDYRpykufpV5204U4M7pY-TG6MU20uRZZgflKtNkAjtBSs/s1600/Rob+the+Zombie.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZ9HZ8S00Bz98Ahs1S5bOgTApC_7zQfd1XXhjECG_Nk86DL3Gu0pintQmTw29ea7DBqw9uhf8TlnHocqoIFq2UR8qc1J0EfnDYRpykufpV5204U4M7pY-TG6MU20uRZZgflKtNkAjtBSs/s320/Rob+the+Zombie.jpg" width="320" /></a></div>
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This is my favorite so far. He was lovingly named by Luke Thomas and Nick Ragan at the Indy Open:</div>
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Rob the Zombie</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIAtaitfLBUFrfAbaTrlDqHkAv_7q-EMDPyDzP20G4-cijvSNoZtPImqkaL23gFEkcPWyjR2IRkQUye6mXgLPTMj2X046iOzAwIYo_JURx22GIms5_LtzKcMR3-rV7MnG9lMe66SEz2X0/s1600/Sniper.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIAtaitfLBUFrfAbaTrlDqHkAv_7q-EMDPyDzP20G4-cijvSNoZtPImqkaL23gFEkcPWyjR2IRkQUye6mXgLPTMj2X046iOzAwIYo_JURx22GIms5_LtzKcMR3-rV7MnG9lMe66SEz2X0/s320/Sniper.jpg" width="320" /></a></div>
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To spice things up behind enemy lines, I purchased this vixen sniper. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpGnnjHzVvG_y_Cb4AN5zBUkTVSZUsrA1oEJhIkF9JrgZI106FbUIDy8qFgKU5XJxJ5y415P8gh0A_nTaDlzY0RGDqvLsoQTwLjnzSJMpX06u147lcHlEQ2U8WVDrpL9kufZ9Dg50n6_8/s1600/Angela.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpGnnjHzVvG_y_Cb4AN5zBUkTVSZUsrA1oEJhIkF9JrgZI106FbUIDy8qFgKU5XJxJ5y415P8gh0A_nTaDlzY0RGDqvLsoQTwLjnzSJMpX06u147lcHlEQ2U8WVDrpL9kufZ9Dg50n6_8/s320/Angela.jpg" width="320" /></a></div>
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This is my Angela conversion is the works. I need to figure out how to model her a Solothurn. Other than that though, I just loved this model. I think she by far represents Angela Wolfe better than the miniature FFG has produced. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfUTI5oRqwuvqADA5aVuwmH__OpUUpob7nOBfXZZS9y19SvFaZguxWUVUXIw98UufGBH9O92QCdf3-WvPbOdHvyeQ2i57nN1_D5OWWc9Ul7ijwR82oWrhWL7xpvDV5YfBVSAcy3lJQ4IU/s1600/Ladies.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfUTI5oRqwuvqADA5aVuwmH__OpUUpob7nOBfXZZS9y19SvFaZguxWUVUXIw98UufGBH9O92QCdf3-WvPbOdHvyeQ2i57nN1_D5OWWc9Ul7ijwR82oWrhWL7xpvDV5YfBVSAcy3lJQ4IU/s320/Ladies.jpg" width="320" /></a><br />
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Here are the lovely ladies with their walkers. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4TIftspvCuH0NrSxFMpG3YbIDyibcntI7BCJn7_zKeX-qc-Idx8Xa6-QIige8kNlMQWQtBKzmmf8Nwzon2XEFf1Kq5RKTTOome4QMwtIPhEEGn3AUSFa-En6qVjLLZPo67dBJbS8oCbc/s1600/Heinrich+1.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4TIftspvCuH0NrSxFMpG3YbIDyibcntI7BCJn7_zKeX-qc-Idx8Xa6-QIige8kNlMQWQtBKzmmf8Nwzon2XEFf1Kq5RKTTOome4QMwtIPhEEGn3AUSFa-En6qVjLLZPo67dBJbS8oCbc/s320/Heinrich+1.jpg" width="240" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgqHhRMCdjM_T81qxTMIS2nI_5D8sqdMuzp4JwXyFS5Gf3iBXazpRB8HJtL7MKdSATzrToLVGM5gz1IQBGmV_w3r06DbfrRcktrAw2yRNWsG6XMupUAsfAPsBbgcSknSg8Un_KCrbAgCg/s1600/Heinrich+2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjgqHhRMCdjM_T81qxTMIS2nI_5D8sqdMuzp4JwXyFS5Gf3iBXazpRB8HJtL7MKdSATzrToLVGM5gz1IQBGmV_w3r06DbfrRcktrAw2yRNWsG6XMupUAsfAPsBbgcSknSg8Un_KCrbAgCg/s320/Heinrich+2.jpg" width="240" /></a></div>
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Heinrichs 1 & 2. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4MfvlSMXxbqv7Jm6IqlfZR20KjFRwgoxmBAviDynzbGbS5ujBex_LQqRYqR5ODm89FzcSSy9kUBpPTivy5yrPSnrCnhogff39pM6UMycTvk2Pnf22zpsURolt8irAGwUhuean5HFa8Uo/s1600/Lothar.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4MfvlSMXxbqv7Jm6IqlfZR20KjFRwgoxmBAviDynzbGbS5ujBex_LQqRYqR5ODm89FzcSSy9kUBpPTivy5yrPSnrCnhogff39pM6UMycTvk2Pnf22zpsURolt8irAGwUhuean5HFa8Uo/s320/Lothar.jpg" width="240" /></a></div>
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Lothar. This will actually end up being a Wotan AR once I model the arms. However, since the guns were already painted in this configuration I used them. With all of my walkers I wanted to try to do a paint scheme that was less common than normally seen. With Axis you've got plain grey, or the green/tan/brownish red camo, and finally the whites. After doing my research, I wanted to try and emulate the early spring. So, you can see the White Wash running off of the normal camo scheme underneath. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsy8LWbF1Eosd6DbTZ_hS0Y4NxD0jGMYjZBygDpmJjkTop1Ahewrl5zlABGp8qXiCY6IpqksMzN5HJIWO0Yg_f2yVFWUSelutN-bDW3tgw3loCbPHhoZQQnRu9B1eLrSkuMO-JhOHZ0t0/s1600/Fritz.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhsy8LWbF1Eosd6DbTZ_hS0Y4NxD0jGMYjZBygDpmJjkTop1Ahewrl5zlABGp8qXiCY6IpqksMzN5HJIWO0Yg_f2yVFWUSelutN-bDW3tgw3loCbPHhoZQQnRu9B1eLrSkuMO-JhOHZ0t0/s320/Fritz.jpg" width="320" /></a></div>
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And finally, there's Fritz popping out of her Medium Panzer. </div>
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So there it is - an official ILLEGAL army for Dust. I'm hoping that in the future I'll be able to play in some regional tournaments with the ladies, and really represent central Indiana and Indy40k. But until the rules on proxies are lifted I'll just have to wait and play around here. </div>
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Also, if you haven't checked out Dust Warfare yet, pop in on most Saturdays and one of us will be there playing or doing demos. </div>
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<br />J ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com13tag:blogger.com,1999:blog-3035229363405117344.post-28474483835295320962013-03-18T22:38:00.001-04:002013-03-18T22:46:43.320-04:00The Return of Air Cav?<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.fantasyflightgames.com/ffg_content/dust-tactics/SSU%20Description/Transport.png" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="http://www.beastsofwar.com/wp-content/uploads/2012/10/Dust-Tactics-Operation-Icarus-Helecopters.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="http://www.beastsofwar.com/wp-content/uploads/2012/10/Dust-Tactics-Operation-Icarus-Helecopters.png" width="320" /></a></div>
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When the SSU was first released, the obvious focus of the force was the helicopters. While cool looking, the promise of an air cavalry force was quite a letdown - little to no anti-tank, very difficult to consistently deliver infantry to a target, and expensive. I tried several times to come up with a good force based around an air cav force, but with little success.<br />
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Enter the Hades unit upgrades and the new FAQ update, and it looks like SSU air cav may have a new lease on life. In particular, the FAQ has updated the 'Air Cavalry' special rule to allow infantry units to disembark from high or low altitude. Additionally, the unit may disembark and have another action after the helicopter has activated. So, imagine a unit of Fakeyli in a transport helicopter - first turn move 36" across the table, drop off the unit next to a target, and attack with a bucketload of dice at a target. Nasty, eh? However, that next turn that unit of Fakeyli will be pounded by a lot of return fire. Enter 'Grizzled Veterans' unit upgrade from the Hades book and a hero. 'Grizzled Veterans' says that the unit doesn't take suppression until they remove a model due to casualties. So, if that unit of Fakeyli included, say, Yakov - they would have to take 4 wounds before they would take a suppression. Hopefully, that will be long enough for them to wreak havoc in the opponents lines...<br />
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Additionally, with Icarus landing soon -- and both Axis and Allies getting aircraft of their own -- it looks like anti-air is about to be much more important. Another advantage of the SSU helis is that they are good against both infantry and aircraft. Toss in one or two attack helis to assist and make target priority harder, and it looks like air cav might be coming back. :)<br />
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Here are a couple lists incorporating these ideas:<br />
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<a href="https://www.michtoy.com/michtoy2010/products/Picture_Dust_Tactics_DST_FFG_DT042.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="183" src="https://www.michtoy.com/michtoy2010/products/Picture_Dust_Tactics_DST_FFG_DT042.jpg" width="320" /></a></div>
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<a href="http://dust.mainecoon.net/#NFcJ2hEMkjeq37wqcz78UWbVIVUHCy+dqpHWWVyJVRXYUHynWJAxdwX+NIuzdDtVpjLQh1nJYbw7INLbSz3MQ17ZIQQr497HglML4a+19UY3B9KSis8Kvfim7/SlBH6" target="_blank" title="">One with Yakov, Red Yana, 3 helis and 6 widowmaker rifles for suppression</a>:<br />
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<span style="font-size: small;">Dust Warfare - Force Builder<br />Faction: SSU ( 300 / 300 )</span></blockquote>
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<span style="font-size: small;">--- Heroes</span><br />
<span style="font-size: small;">Red Yana (22)</span><br />
<span style="font-size: small;">--- Political Platoon (197)</span><br />
<span style="font-size: small;">Upgrade: Cavalry Platoon (5)</span><br />
<span style="font-size: small;">Command Section: "The Drakoni" Commissar Squad (25)</span><br />
<span style="font-size: small;">1st Section: "Fakyeli" SSU Close Combat Squad (21)</span><br />
<span style="font-size: small;"> + Grizzled Veterans (2)</span><br />
<span style="font-size: small;">2nd Section: "Fakyeli" SSU Close Combat Squad (21)</span><br />
<span style="font-size: small;"> + Grizzled Veterans (2)</span><br />
<span style="font-size: small;">3rd Section: "Ohotniki" SSU Rifle Squad (20)</span><br />
<span style="font-size: small;"> + Grizzled Veterans (2)</span><br />
<span style="font-size: small;">Support: MIL MI-47D "Death Rain" (45)</span><br />
<span style="font-size: small;">Support: "Jnetzi" SSU Sniper Team (14)</span><br />
<span style="font-size: small;">Support: MIL MI-45 Airborne Transport (40)</span> </blockquote>
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<span style="font-size: small;">--- Defense Platoon (81)</span><br />
<span style="font-size: small;">Command Section: Yakov (21, Hero)</span><br />
<span style="font-size: small;">1st Section: "Ohotniki" SSU Rifle Squad (20)</span><br />
<span style="font-size: small;">Support: MIL MI-45 Airborne Transport (40)</span></blockquote>
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<a href="http://www.fantasyflightgames.com/ffg_content/dust-tactics/DT048-MIL-MI-47D.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://www.fantasyflightgames.com/ffg_content/dust-tactics/DT048-MIL-MI-47D.png" width="320" /></a></div>
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<span style="font-size: medium;"><a href="http://dust.mainecoon.net/#NFcJOjHWH2ei0dvjEz4apqo+INv5vxD9lq7PBjy/+crrqHUPKCY/cf0/MRPfW37KSWW+MUUv8B/LkpQP8eC5BYc7FBOWmwAOzjmq/DWpFvOBEA" target="_blank" title="">Another with Yakov, 4 helis, and 2 widowmakers for suppression:</a></span><br />
<span style="font-size: medium;"> </span><br />
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Dust Warfare - Force Builder<br />
Faction: SSU ( 300 / 300 )</blockquote>
<blockquote>
--- Political Platoon (214)<br />
Upgrade: Cavalry Platoon (5)<br />
Command Section: "The Drakoni" Commissar Squad (25)<br />
1st Section: "Fakyeli" SSU Close Combat Squad (21)<br />
+ Grizzled Veterans (2)<br />
2nd Section: "Fakyeli" SSU Close Combat Squad (21)<br />
3rd Section: "Chinese Volunteers" SSU Auxiliary Attack Squad (15)<br />
Support: MIL MI-47D "Death Rain" (45)<br />
Support: MIL MI-45 Airborne Transport (40)<br />
Support: MIL MI-45 Airborne Transport (40) </blockquote>
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--- Defense Platoon (86)<br />
Command Section: Yakov (21, Hero)<br />
1st Section: "Ohotniki" SSU Rifle Squad (20)<br />
Support: MIL MI-47D "Death Rain" (45)</blockquote>
Overall, I think that the first list is a little better - it's a little worse against vehicles and aircraft, but has much better ability to apply suppression, and both of the Fakyeli units have attached heroes. It's worth noting that Red Yana's 'Fighting Spirit' can't be used on the turn they disembark from the heli - it requires a move action, and disembarking is explicitly listed as not a move action. Both look good, and seem like they could be fun alternatives to some of the existing SSU builds.<br />
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Any thoughts?Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com3tag:blogger.com,1999:blog-3035229363405117344.post-1257716565490691342013-02-06T21:35:00.002-05:002013-02-21T21:22:48.461-05:00Pre-made Gaming Aids - Mechanical Warhorse product review<div class="separator" style="clear: both; text-align: center;">
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by Jason<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX_uAU11fgQGWVfGSwXiAt_i6TcugyKVDsHmzCQDqvM3awapReDj4HQjjGG32mj52Al8_bcM8Ir9O12wj41cF1PWejDSqJnqR1qJ4646K9jT513f55Zim_5bn6JE_tzS783TF92Tu8SEA/s1600/image_4.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX_uAU11fgQGWVfGSwXiAt_i6TcugyKVDsHmzCQDqvM3awapReDj4HQjjGG32mj52Al8_bcM8Ir9O12wj41cF1PWejDSqJnqR1qJ4646K9jT513f55Zim_5bn6JE_tzS783TF92Tu8SEA/s400/image_4.jpeg" width="400" /></a></div>
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As
a gamer, would you rather build your own gaming aids or do you prefer
to buy ready-made products? I typically prefer to make my own gaming
aids, from custom objective markers to a variety of wrecked vehicle
templates to match what vehicles I may come across. As I get older, and
my hobby time grows smaller, I'm gaining a greater appreciation for
cool-looking gaming aids that I don't have to build and paint myself.<br />
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<a name='more'></a>I got a package in the mail of some pre-made gaming aids from <a href="http://mechanicalwarhorse.com/" target="_blank">Mechanical Warhorse.</a>They are sponsoring our upcoming <a href="http://www.theindyopen.com/" target="_blank">Indy Open</a> (If you haven't registered yet, you should. There are very few slots left), and wanted some feedback on several of their more popular items.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi078dC0xvRd3cVfPlPRWyikwbL1in7IyYov-cMoAaDRDy5b0bxXDL_4lW7AVR3vIpx-qgDq_6tPpPH0iNBnsGQNmRPLG0T1TZQDfnwWBRIqRhPlTMaXeapeW0mVOU35RQSqP3hXrXj3Hs/s1600/image.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi078dC0xvRd3cVfPlPRWyikwbL1in7IyYov-cMoAaDRDy5b0bxXDL_4lW7AVR3vIpx-qgDq_6tPpPH0iNBnsGQNmRPLG0T1TZQDfnwWBRIqRhPlTMaXeapeW0mVOU35RQSqP3hXrXj3Hs/s320/image.jpeg" width="320" /></a><br />
I'll start with my favorite-looking of their options (and the one I found the least useful), the flamer template. While this template gives a cool cinematic effect to your flame-throwing model, the effect is completely lost when you lift the flame handle portion of the marker up and over the enemy models to see how many models are covered. The other option would be to turn it upside-down to see the flames washing over the enemy models (they're probably heretics anyway).<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyzdB-cX1KAxtFpPCiDSc_dQourSrFUZ_DiuvSLICwiSxIyfMuLPRL6mjhMHaCLnACynIDgWZHlFDnJyenmYmsH3qptxZHHbFynlwSTZcoJyXZx79zg8aRzVOrD96yJqEFzS1U9NfW3ZY/s1600/image_5.jpeg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyzdB-cX1KAxtFpPCiDSc_dQourSrFUZ_DiuvSLICwiSxIyfMuLPRL6mjhMHaCLnACynIDgWZHlFDnJyenmYmsH3qptxZHHbFynlwSTZcoJyXZx79zg8aRzVOrD96yJqEFzS1U9NfW3ZY/s320/image_5.jpeg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX_uAU11fgQGWVfGSwXiAt_i6TcugyKVDsHmzCQDqvM3awapReDj4HQjjGG32mj52Al8_bcM8Ir9O12wj41cF1PWejDSqJnqR1qJ4646K9jT513f55Zim_5bn6JE_tzS783TF92Tu8SEA/s1600/image_4.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgX_uAU11fgQGWVfGSwXiAt_i6TcugyKVDsHmzCQDqvM3awapReDj4HQjjGG32mj52Al8_bcM8Ir9O12wj41cF1PWejDSqJnqR1qJ4646K9jT513f55Zim_5bn6JE_tzS783TF92Tu8SEA/s320/image_4.jpeg" width="320" /></a></div>
The "Vehicle Wreckage" markers definitely stand out on the tabletop, and come in a variety of sizes to represent most of the common vehicles that you find in a lot of tabletop wargames. Their newest marker is a large oval that would nicely represent a wrecked flyer in 40k.<br />
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My only issue with these markers is that they did not fit snugly together, and would require some glue to make them sturdy. This is less convenient for the player who wants to disassemble these markers and take them from game to game.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Twk3tQW0IdYTudYcCPJF17LYShIrZwsXPkXVXMj99D12D3_yklC5R9DOknIMZXVc5UP84B_hJkCgcDe9EJAJLrl3DGA5l4vBp0PEtEtvdgkm4soN4bXqxXLReNeQHp0SPrxS0GzsU_g/s1600/image_2.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2Twk3tQW0IdYTudYcCPJF17LYShIrZwsXPkXVXMj99D12D3_yklC5R9DOknIMZXVc5UP84B_hJkCgcDe9EJAJLrl3DGA5l4vBp0PEtEtvdgkm4soN4bXqxXLReNeQHp0SPrxS0GzsU_g/s320/image_2.jpeg" width="320" /></a></div>
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My favorite products ended up being the objective markers and deployment zone markers (they come in a combined pack). While I typically prefer to make my own objective markers and personalize them to match my army. The simple skull design and high contrast of the colors make it easy to notice on the tabletop. The deployment markers were very handy, and look a lot better than a row of dice strewn across the table.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj02RKKHbJXHu49t77GcjSzvbazv8CCs8mNPfpLUSGgnR3T9KWd27KFez4fVoqR969lpYjU2JsvKrhYNTZBsNG-plcRcr0yuBrBu7tD0gwIIJ7aLxB4NqzT35ZKZG73GUtC0Mt892EKZ1w/s1600/image_8.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj02RKKHbJXHu49t77GcjSzvbazv8CCs8mNPfpLUSGgnR3T9KWd27KFez4fVoqR969lpYjU2JsvKrhYNTZBsNG-plcRcr0yuBrBu7tD0gwIIJ7aLxB4NqzT35ZKZG73GUtC0Mt892EKZ1w/s320/image_8.jpeg" width="320" /></a></div>
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These two items are perfect for the gamer who wants an easy solution that can be tossed in a bag and easily transported with his army.<br />
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All said and done, Mechanical Warhorse has some cool-looking, ready-made gaming aids that are priced pretty reasonably. If you factor in the amount of time and effort spent making your own gaming aids, these are probably cheaper. But that's not really the motivation for the gamer who prefers to do things themselves, is it?<br />
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What about you? Do you prefer to make your own gaming aids? Do you look for ready-made products like these? Do you use dice and poker chips for your games? Leave your comments below.Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com3tag:blogger.com,1999:blog-3035229363405117344.post-76139854401320763482013-01-02T00:06:00.001-05:002013-01-02T21:14:50.533-05:00Product Review: ProCreate by Kraftmark<div class="separator" style="clear: both; text-align: center;">
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Over the holidays I have been given the task of reviewing <a href="http://kraftmark.biz/kraft.order.html" target="_blank">Kraftmark's ProCreate Professional Sculptor's Putty</a>. Jason wanted me to 'run it through the ringer' against my beloved Green Stuff by Gale Force Nine. So I decided to do a simple press mold, a 3-D object, and to do some actual sculpting.<br />
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<b>First Impressions:</b><br />
If you've ever used the traditional 'Green Stuff' from Gale Force Nine, you'll remember getting 2 colors of putty: yellow and blue. The instructions on the label simple tell you to mix them 1:1 to a green color. The ProCreate has more specific instructions included inside the packaging. They basically give some guidelines for mixing ratios depending on what you are casting or sculpting. Call me ignorant, but with my green stuff, I never gave any thought to using more or less of the hardening agent to produce different results. A definite plus for the product, is that the hardener and epoxy are separately wrapped to keep the two from setting in the box. The smaller Gale Force Nine packages of Green Stuff do not, which can cause the edges where the two are packaged together to set before you get to use it. <i>(I always splurge on the large containers of Green Stuff that are separated.) </i>As far as quantity, the ProCreate gives you 2.5 ounces for around ten dollars. Gale Force Nine's 3.5 ounces are going to cost about twenty bucks.<br />
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<b>The Tests:</b><br />
So I first did a simple press mold of cobblestone to add to my Dust Warfare bases. Here was the result:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikF6tPzEFsfjaECn4lRJEuESfOYsDv3uKksc9Cve2SkMMZR6j0_Jlvxi9cHKTxhD1Xw66ms2rlwEesHqGA6W0wftetbSo1J_blb10x9s4TdRmIdY6SdbwOAWA31IitSgX0rvlkywxdgaU/s1600/cobblestone.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikF6tPzEFsfjaECn4lRJEuESfOYsDv3uKksc9Cve2SkMMZR6j0_Jlvxi9cHKTxhD1Xw66ms2rlwEesHqGA6W0wftetbSo1J_blb10x9s4TdRmIdY6SdbwOAWA31IitSgX0rvlkywxdgaU/s320/cobblestone.jpeg" width="320" /></a></div>
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You can see the grey strip in the middle (the putty) surrounded by sand and cork. I mixed this batch straight 1:1. It holds detail very well as long as you let it set long enough before removing it from the mold. As far as comparing to the Green Stuff from here I'd say they are pretty equal.<br />
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Next came the 3-D pieces. Here are the pics of three Panzer Gloves I cast from the Dust Tactics Axis Zombies. <i>(Sorry about the poor quality of the pic, as well as the abundance of flash left over on the pieces)</i><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgemdUHn6rpWRvQASGY4tB3c_Q6s06sPl1Qsj6HfDRfWQFPEh4UvB7ZK2t28iaeXkv8DmY8kUQc8al5ABIPU3iC-qKsJsRTRrkbARDZ6YxY1fpRCmWdvg-Rhexd_ip6BQBdLcuJlgyzbRM/s1600/panzer+gloves.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgemdUHn6rpWRvQASGY4tB3c_Q6s06sPl1Qsj6HfDRfWQFPEh4UvB7ZK2t28iaeXkv8DmY8kUQc8al5ABIPU3iC-qKsJsRTRrkbARDZ6YxY1fpRCmWdvg-Rhexd_ip6BQBdLcuJlgyzbRM/s400/panzer+gloves.jpeg" width="400" /></a></div>
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It's hard to tell from the color here, but the left glove is Green Stuff. The center glove is a 1:1 mix of Green Stuff and ProCreate. Finally, the right glove is straight ProCreate putty. First of all, my casting job kinda sucked here. But this test brought a big distinction between the three. The quality of the casting was the same. All held the detail nicely and gave me no grief removing them from the mold. However, when it came to trimming the excess flash, the solo Green Stuff glove felt 'gummy' as I cut it. This was even after sitting to harden for a couple of days! It didn't lose it's form, but it would bend. Now, my delicate parts would move rather than break off, but there was little sanding or scraping to be done. The solo ProCreate and hybrid were firmer, which allowed me to scrape the sides of the gloves with my hobby knife to remove little pieces of flash.<br />
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<i>Now, this is not to say that the Green Stuff wouldn't be easier had a mixed it with more hardener than epoxy, but to a novice, there are no indications that I should do that on the packaging, so I ran it straight 1:1 for the whole test,</i><br />
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My next test was an entire 30mm Dust Tactics base. For those of you who want nice detailed bases, but don't want to decorate every one, this is for you. Granted, the two I have done are simply basic bases, but you could add your decor first before making your cast.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiExZ1lC8oImi_9yH4tFsHFUcyDpKO5rswaIfm5JItvW-CCAvkytS_QQMDViXjCgc8KgH60oh9T9z5ruQZTgbSwW5-hQo16uIYCFeXN9S2gHym4s_WPqP9LefDt03R11EVZmoQZ_bNBuVE/s1600/bases.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiExZ1lC8oImi_9yH4tFsHFUcyDpKO5rswaIfm5JItvW-CCAvkytS_QQMDViXjCgc8KgH60oh9T9z5ruQZTgbSwW5-hQo16uIYCFeXN9S2gHym4s_WPqP9LefDt03R11EVZmoQZ_bNBuVE/s320/bases.jpeg" width="320" /></a></div>
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For this test, my Green Stuff base looks much nicer than my ProCreate one, but that was all due to poor pressing of the mold on my part. You'll notice the GW style base 'within' the putty. To conserve on material, and to help with leveling the base, I simply put in the putty around the edges of the mold, then used the 25mm base to smash it into the recesses. Both of these did very well here, although the Green Stuff seems a bit thinner and easier to smash than the ProCreate. I did however, mix more hardening agent in with the ProCreate, hoping to make it sturdier, possible causing it to be more difficult to cast.<br />
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My last test was to actually sculpt with the ProCreate. Let me be the first to say, SCULPTING IS NOT MY FORTE. But if I'm reviewing "Professional Sculptor's Putty", I figured I should at least try. So, I attempted to put a shirt onto my Dust Warfare commander. (Note: she is not a Fantasy Flight miniature. I am using her as a stand-in to create a theme)<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvqAsFZU5TvViNHgpqCLM0t-PjWAOhy2I_UOHkx-qDzCdQRZzpdcy-5FkW4XL1ZROlglBR6oBbT6bnZABFUzekI1CanKQsWlqGpLQiof0AgH5CBosq_2Glex1P4i3md-k32FStQILPBlk/s1600/isla+1.jpeg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjvqAsFZU5TvViNHgpqCLM0t-PjWAOhy2I_UOHkx-qDzCdQRZzpdcy-5FkW4XL1ZROlglBR6oBbT6bnZABFUzekI1CanKQsWlqGpLQiof0AgH5CBosq_2Glex1P4i3md-k32FStQILPBlk/s640/isla+1.jpeg" width="640" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCCGE2618ZBEtG1nmcZMq22NCdbJr9WYevnz4bGTNlq2HT4GxwJb59SnLI9zUeNkPt9u9F_70yOJmmaTOghQUXVfIFB0Pc9zpEp5uUcYCwWkIX5ipr8J0X6vvsR-vLL9Gtr4OyHRkIa7M/s1600/isla+3.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCCGE2618ZBEtG1nmcZMq22NCdbJr9WYevnz4bGTNlq2HT4GxwJb59SnLI9zUeNkPt9u9F_70yOJmmaTOghQUXVfIFB0Pc9zpEp5uUcYCwWkIX5ipr8J0X6vvsR-vLL9Gtr4OyHRkIa7M/s640/isla+3.jpeg" width="480" /></a></div>
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The first image is my model before the putty. The next shows the half-unbuttoned shirt tucked into what now appears to be a skirt. While for the most part the Green Stuff was equal to the ProCreate, this time the grey putty wins out. In my past experiences with using Green Stuff for sculpting, it felt like I was using bubblegum. The ProCreate seems similar at first, but when wet, it becomes much easier to detail with. It's not clay by any means, but to me, it felt more forgiving than it's green counterpart. The drawback was it began to set on me -quickly. Good for impatient people, bad when the baby starts crying in the next room and daddy has to go make a bottle. This may have been because once again, I was heavier on the hardening agent.</div>
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<b>Closing thoughts:</b></div>
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All in all the two are very similar products. Either would be a fine addition to your painting table. My opinion...</div>
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<b><u>ProCreate:</u></b></div>
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Better on the $$$</div>
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Easier to sculpt</div>
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<u><b>Green Stuff:</b></u></div>
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Larger Quantity</div>
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Easier for simple press molds</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggj9ubabiVf3oCZJ7yDEXPrcenQkVvEpzuOsKZoQRJDjtCU-bQSRF7XM3H_UJgzSWxYOzShIMy6ZUneHRBbOlIw0pzlEsahaG4DH5eLQabBcwItVMiVqpYf-EYwzmFCsF3VA3QEL-6fZE/s1600/putty.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="173" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggj9ubabiVf3oCZJ7yDEXPrcenQkVvEpzuOsKZoQRJDjtCU-bQSRF7XM3H_UJgzSWxYOzShIMy6ZUneHRBbOlIw0pzlEsahaG4DH5eLQabBcwItVMiVqpYf-EYwzmFCsF3VA3QEL-6fZE/s200/putty.jpg" width="200" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVeF8TMAwajZ9AXEiKwgy7NmcwqgMxKVm7Bs8QWAlUdt3RtWVd4UhSCOty9mLNzkxco0xOCln-jITicJjvRaaE3TTFAncdq4R7ptwSfyfBxF-j46gStSqSDWvOPYvyvG3A0sCXnN4ox-s/s1600/mold.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVeF8TMAwajZ9AXEiKwgy7NmcwqgMxKVm7Bs8QWAlUdt3RtWVd4UhSCOty9mLNzkxco0xOCln-jITicJjvRaaE3TTFAncdq4R7ptwSfyfBxF-j46gStSqSDWvOPYvyvG3A0sCXnN4ox-s/s200/mold.jpg" width="141" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1FhBajmjx7UIu8bmwD_y03l1RgCWo4R236Mncmj8Dz975g9oQTWcZQUq5w71neBe_shM2Ws01E88ltnKqteMX1ps_Kqgtgq_crzvH0n4NQ7gDVQ4rPq9ucQam0NNeWUqYdSuPNKUuDA8/s1600/green+stuff.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1FhBajmjx7UIu8bmwD_y03l1RgCWo4R236Mncmj8Dz975g9oQTWcZQUq5w71neBe_shM2Ws01E88ltnKqteMX1ps_Kqgtgq_crzvH0n4NQ7gDVQ4rPq9ucQam0NNeWUqYdSuPNKUuDA8/s200/green+stuff.jpg" width="200" /></a></div>
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<i>(ProCreate , Instant Mold, & Green Stuff)</i></div>
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Well that's all for now. Feel free to comment or ask any questions. Also, if there is another modeling product you'd like reviewed, shoot us a message here at Indy40k. </div>
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Rock on...</div>
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<i>Editor's note: While Johnny did not know this, I was sent a sample of ProCreate putty to check out and review. I sent it along to our resident mad converter to test out and share his thoughts. But as a disclaimer, we did not pay for the product.</i> </div>
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J ROCKhttp://www.blogger.com/profile/13952595173194538681noreply@blogger.com3tag:blogger.com,1999:blog-3035229363405117344.post-37374153081799226942012-12-31T19:41:00.000-05:002012-12-31T19:41:30.443-05:00Dust Warfare Battle Report: SSU vs AxisAndrew and I got together for a battle over the weekend - he took a variant of his typical Axis force with some new and notable changes, and I tried out one of the SSU Red Guard lists from a <a href="http://indy40k.blogspot.com/2012/12/hades-winter-child-and-red-guard-list.html">previous post</a>.<br />
<br />
<a name='more'></a><br /><br />
<a href="http://dust.mainecoon.net/#MlcJ1yUOkjeq87g6Yz4dFaq9INx/nvK9iHw76oy2L/nodHKx56vf4fsAEj2p0fKjVyepMlXiM2uhNCSm+z2i+LlzYL2jiQnNglMTudL9Y7mV6A6eAT">Here is my best guess at his list</a> (and, yes I know this isn't exactly right - this is just close :) ):<br />
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<blockquote class="tr_bq">
<pre>Dust Warfare - Force Builder</pre>
<pre>Faction: Axis ( 306 / 300 )</pre>
<pre>--- Heroes</pre>
<pre>Lara (29)</pre>
<pre>--- Schwer Platoon (157)</pre>
<pre>Command Section: Heavy Kommandotrupp (35)</pre>
<pre>1st Section: Axis Gorillas (24)</pre>
<pre>2nd Section: Heavy Recon Grenadiers (30)</pre>
<pre>4th Section: Laser-Jagdgrenadiere (25)</pre>
<pre>Support: Jagdgrenadiere (23)</pre>
<pre>Support: Sniper Grenadier Team (12)</pre>
<pre>Support: Beobachter Team (8)</pre>
<pre>--- Sturmgrenadiere Platoon (120)</pre>
<pre>Command Section: Kommandotrupp (25)</pre>
<pre>1st Section: Heavy Flak Grenadiers (26)</pre>
<pre>2nd Section: Battle Grenadiers (17)</pre>
<pre>Support: MPW II-D "Lothar" (40)</pre>
<pre>Support: Sniper Grenadier Team (12)</pre>
</blockquote>
<br />
<a href="http://dust.mainecoon.net/#JFcJ2JYJk7em37QCUz4iE5I7oN3d2ZUdiMyLuoS3clXpgPaN5tCziZmloQ7EPcK9q+cranS+C26LksBHkEp58A" target="_self" title="">And here is mine:</a><br />
<br />
<blockquote class="tr_bq">
<pre>Dust Warfare - Force Builder</pre>
<pre>Faction: SSU ( 300 / 300 )</pre>
<pre>--- Heroes</pre>
<pre>"Winter Child" Colonel Ivan Vasiliev (70)</pre>
<pre>--- Red Platoon (230)</pre>
<pre>Command Section: "Red Command" Red Guards Command Squad (25)</pre>
<pre>1st Section: "Red Thunder" Red Guards Antitank Squad (20)</pre>
<pre>2nd Section: "Red Storm" Red Guards Assault Squad (26)</pre>
<pre>3rd Section: IS-48 B "Lavrentiy Beria" (85)</pre>
<pre>4th Section: KV47-B "Natasha" (40)</pre>
<pre>Support: "Jnetzi" SSU Sniper Team (14) + Walker Dissection (3)</pre>
<pre>Support: "Jnetzi" SSU Sniper Team (14) + Walker Dissection (3)</pre>
</blockquote>
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We used the battle builder, and ended up with 'Eliminate the Enemy' for objectives, 'Close Engagement' for deployment, and 'None' for conditions. I deployed everything in the central portion of my deployment zone - figuring that my smaller, more elite army would be poorly suited to breaking off and attacking his force piecemeal. The one part of the army that I did deploy away from everything else was Winter Child - he started off hidden along my right flank -- away from the Heavy Flak Grenadiers (one of Andrews few units that could hurt him), and much more importantly, ready to get some sweet payback on Lara and her Heavy Recon Grenadiers for all the SSU casualties they have caused in games past!<br />
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Andrew had just picked up the Jagdgrenadiers - he had included both of these in his list, and had swapped out his normal Loth for a Lothar. These changes gave his force much more long range anti-tank and anti-infantry than in the last few games.<br />
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Here is our deployment prior to turn one:<br />
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<a href="https://lh4.googleusercontent.com/-G--4HO4jTpg/UN5EHfaIH4I/AAAAAAAAAB8/5DPcpTU35pY/s2048/12%252520-%2525202.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="" class="aligncenter" height="375" id="blogsy-1356841692179.9119" src="https://lh4.googleusercontent.com/-G--4HO4jTpg/UN5EHfaIH4I/AAAAAAAAAB8/5DPcpTU35pY/s500/12%252520-%2525202.jpg" width="500" /></a> </div>
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And here is Winter Child heroically preparing for battle where no one can see him (not hiding, mind you - preparing... :))</div>
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<a href="https://lh5.googleusercontent.com/-dwek0bEOc5A/UN5EHV_5Y9I/AAAAAAAAAB0/HGK1TzQwwm8/s2048/12%252520-%2525203.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="" class="aligncenter" height="667" id="blogsy-1356841692154.8157" src="https://lh5.googleusercontent.com/-dwek0bEOc5A/UN5EHV_5Y9I/AAAAAAAAAB0/HGK1TzQwwm8/s500/12%252520-%2525203.jpg" width="500" /></a></div>
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The laser Jagdgrenadiers have an excellent firing lane at the Lavrentiy Beria... Foreshadowing, perhaps?</div>
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<a href="https://lh4.googleusercontent.com/-6s2opFlXMcE/UN5EHT6E4AI/AAAAAAAAAB4/64Na3zQ_Obo/s2048/12%252520-%2525201.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="" class="aligncenter" height="375" id="blogsy-1356841692136.758" src="https://lh4.googleusercontent.com/-6s2opFlXMcE/UN5EHT6E4AI/AAAAAAAAAB4/64Na3zQ_Obo/s500/12%252520-%2525201.jpg" width="500" /></a></div>
Turn 1:<br />
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I got initiative, and laid into the Lothar with the tank-hunting snipers, doing 3 wounds in the command phase. The Beria attempted to finish it off, but a nice armor save kept it from dying. In the unit phase, Winter Child jumped up to threaten the snipers and gorillas - killing the entire sniper team after they had killed one of the valiant SSU snipers. The SSU snipers managed to finish the Lothar off - killing it before it had a chance to shoot a single time. In Andrew's turn, the laser Jagdgrenadiers opened fire against the Beria with their initial supercharged attack, but failed to hit a single time! <br />
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Turn 2:<br />
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Winter Child attempts to exact revenge against Lara - causing 2 wounds on her. The snipers and the Natasha attempt to join in the fun, and manage to do another 1 wound to Lara, and 1 to the squad. Andrew's gorillas run around my right flank, making good use of their ability to climb. The laser Jagdgrenadiers clear their reload from the supercharged first shot, and attempt another shot at the Beria - this time, they hit, and with the help of their fancy new high-visibility lasers do a whopping 6 damage to the Beria! I manage to save several, but end up with 3 damage going thru. Ouch. :(<br />
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Winter Child blasting Lara and her squad from high, while the gorillas attempt to outflank the SSU.<br />
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<a href="https://lh3.googleusercontent.com/-jVoB0S5bVvA/UN5EXYTL6yI/AAAAAAAAACg/YZrK3eZhkf8/s2048/12%252520-%2525203.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="" class="aligncenter" height="667" id="blogsy-1356841692135.8115" src="https://lh3.googleusercontent.com/-jVoB0S5bVvA/UN5EXYTL6yI/AAAAAAAAACg/YZrK3eZhkf8/s500/12%252520-%2525203.jpg" width="500" /></a></div>
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<a href="https://lh6.googleusercontent.com/-uDPPrF4DszQ/UN5EXfv-OwI/AAAAAAAAADc/hOnqj7ThtRI/s2048/12%252520-%2525202.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="" class="aligncenter" height="375" id="blogsy-1356841692136.2522" src="https://lh6.googleusercontent.com/-uDPPrF4DszQ/UN5EXfv-OwI/AAAAAAAAADc/hOnqj7ThtRI/s500/12%252520-%2525202.jpg" width="500" /></a></div>
Turn 3:<br />
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Andrew turns the tables on me, and seizes the initiative! The laser Jagdgrenadiers fire again, and once again score 2 hits - doing 4 damage this time and damaging the tracks on the vehicle immobilizing it! The heavy grenadiers shoot, and damage the snipers - killing both teams. The other Jagdgrenadiers do 2 damage to the Natasha. Finally, his gorillas charge across the open ground between the buildings - ending on top of the one previously held by the snipers - threatening for the next turn.<br />
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Winter Child swoops down to attack Lara, doing a few more damage. The Natasha and Beria attempt to finish off some more squads for victory points - doing damage, but not killing anything. The Red Guard command squad runs into the building to hide from Andrews snipers, and the gorillas use this opportunity to react and run down behind the Natasha and Beria.<br />
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<a href="https://lh6.googleusercontent.com/-732Lj53tE08/UN5EpLzPBZI/AAAAAAAAADo/CisAYTdWW0o/s2048/12%252520-%2525203.jpg" style="margin-left: 1em; margin-right: 1em;" target="_blank"><img alt="" class="aligncenter" height="375" id="blogsy-1356841692148.874" src="https://lh6.googleusercontent.com/-732Lj53tE08/UN5EpLzPBZI/AAAAAAAAADo/CisAYTdWW0o/s500/12%252520-%2525203.jpg" width="500" /></a></div>
Turn 4:<br />
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I manage to regain initiative, and the Red Guard command squad orders the Assault squad to 'Unleash Hell' on the gorillas - killing them all. Winter Child finishes off Lara and her squad, and turns his attention on the Beobacher squad. Andrew's laser jagdgrenadiers attack the Beria, but don't hit twice this time, and the tanks thick armor shrugs off the blast. The jagdgrenadiers attack the Natasha - doing some damage, but not enough to kill it.<br />
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The results after the Red Guard unleash hell on the gorillas. Unfortunately, I neglected to get a pic of them menacing behind the Natasha and Beria. Just take my word for it - they were there, and the SSU weren't very happy about it. :)<br />
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Turn 5:<br />
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We both take our last pot shots, but are pretty ineffective. <br />
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Winter Child posing dramatically for the SSU tabloids for the inevitable SSU victory!</div>
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The Beria (for the second game against Andrew) just barely survives with a single damage left and is immobilized.</div>
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Results:<br />
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The SSU win - I think for the first time against Andrew's Axis!<br />
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Post Game Thoughts:<br />
<br />
<ul>
<li>As expected, Winter Child is good, but not great. He's going to take a lot to take down, but he won't kill an entire army by himself - he still needs support and suppression help from other units. I am a little surprised that, unlike jump troops, the enemy can react to him. I think he is a decent choice for a list, but he really needs a good supporting cast. On a side note, if you haven't seem the model in person - it is awesome. Probably one of the best in the Dust line, in my opinion.</li>
<li>The Natasha did an excellent job applying suppression throughout the game. After the game, Andrew said he would love to see a second in the list - I agree, but I'm just not sure where the points would come from unless Winter Child gets replaced. </li>
<li>In this game, the tank hunting snipers were huge. Removing the Lothar from the game in the first turn really changed up Andrews battle plan - no more hanging back and waiting, he had to come to me.</li>
<li>I am still worried that this SSU list could have major problems against aircraft, but around my area they haven't been played much. If this changes, I will have to include more anti-air.</li>
<li>The new SSU order - unleash hell - can be very nice on occasion. I still think that it is uncommon to have a unit that has no reaction or suppression tokens on them when you want this order, but when you get it off - wow. Imagine what a unit of Fakeyli could do... :)</li>
<li>The new laser jagdgrenadiers are nasty - the have slightly less damage output as compared to heavy laser grenadiers, but their damage output doesn't change as they take damage. About the only issue I can see with them right now is that they may be easier to run off with suppression, as they are technically only a single model. They, along with the regular jagdgrenadiers, can form a very nice anti-walker duo in an Axis force.</li>
</ul>
Any thoughts or comments on the game?<br />
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<br />
Caanaan<br />
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Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com1tag:blogger.com,1999:blog-3035229363405117344.post-67102853466905337602012-12-30T22:19:00.001-05:002012-12-30T22:19:23.770-05:00Dust Warfare - Rules We've Messed Up...<div class="separator" style="clear: both; text-align: center;">
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So, as I've said before on this blog, Dust Warfare has been dominating our game time in the last few months. However, in learning the Dust Warfare ruleset, there have been several rules that we have messed up or were confused by, in one way or another - mostly because we all came from playing other games, and our preconceived notions of 'how things are played' have carried over from those other games.<br />
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So, this post is intended partially as a forewarning to others starting in the game of those things that we have messed up, and partially as a way to record these issues so that we aren't doomed to repeat them again in the future. Some of these issues we figured out long ago, and some we found just recently. Either way, in listing them, some seem obvious in retrospect, but certainly weren't at the time. So, please forgive any obvious or stupid errors that I mention, and hopefully this list is helpful to keep you from making the same mistakes we have. :)<br />
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More after the jump... <br />
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<a name='more'></a><ul>
<li>Special rules:</li>
<ul>
<li>Damage Resistant - this rule adds one dice to your armor roll pool. It does not add an automatic save - unlike the cover mechanic. <span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">(Main Rulebook p. 55)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Assault - this only works when making a March move action, not for single move actions. (Main Rulebook p. 53)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Command Squad - regardless if a force has 2 or more command squad units, it only receives a single extra order per turn. (Main Rulebook p. 54)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Jump - vehicles with jump DO provoke reactions when they move, and cannot rotate when using a jump move. (Main Rulebook p. 55)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Sniper - when a unit makes an attack and includes one or more models with the sniper rule, all of the units attacks ignore both armor and cover. Note that this is even though it is not listed as a shared ability. (Main Rulebook p. 56)</span></li>
</ul>
</ul>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Weapon Special Rules:</span></li>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Lasers - rerolls for sustained attacks do NOT carry over to any additional laser attacks. (Main Rulebook p. 58)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-text-size-adjust: none;">Tank Killer - this rule does NOT invert your dice on an attack made against a vehicle -- only on subsequent rolls on the vehicle damage chart. </span><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); background-color: rgba(255, 255, 255, 0);">(Main Rulebook p. 58)</span><br />
</span></li>
</ul>
</ul>
<ul>
<li>Orders:</li>
<ul>
<li>Heroes who are not platoon leaders may not issue orders, with the exception of heroes with the superhuman rule. <span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">(Main Rulebook p. 31 and Hades p. 11)</span></li>
</ul>
</ul>
<ul>
<li>Vehicles:</li>
<ul>
<li>When rolling on the vehicle damage chart, you roll the number of damage that the vehicle rolls their armor against - ie, after cover, but before armor rolls. <span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">(Main Rulebook p. 44)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Spot turning - a vehicle can turn more than 90 degrees in a single move action, but only if it takes a spot turn action. (Main Rulebook p. 37)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">All in one - the suppression from all in one is ignored for vehicles. (Main Rulebook p. 46)</span></li>
</ul>
</ul>
<ul>
<li>Actions:</li>
<ul>
<li>A unit may only take any single action once in a given phase - for instance, you cannot take 2 'Medic' actions in a single phase. You can do 2 of the same, if one is performed in the orders phase and the other is in the unit phase. <span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">(Dust Warfare FAQ p. 3)</span></li>
</ul>
</ul>
<ul>
<li>Reactions:</li>
<ul>
<li>You may only react to the beginning or end of a units movement, not in the middle. <span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">(Main Rulebook p. 34)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Attack reactions happen simultaneously with the action that provoked it. For instance, if you respond to a unit's move with an attack and put a suppression on the unit (assuming that it had none before), the unit would still have 2 actions in the phase - since the determination of the number of actions happens prior to the unit moving. Similarly, if you respond to a attack action with another - both actions happen simultaneously. (Main Rulebook p. 34)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">However, move reactions in response to an attack action happen after the attack is declared, but prior to the attack being made. So, if you respond to an attack with a move, and you can move outside the attacks range -- this would cause the attack to automatically miss. (Main Rulebook p. 34)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Hit the dirt - this reaction may only be made by soldier unit being shot at and, unlike other reactions, CAN be made if being shot at by a unit further than 12" away. (Main Rulebook p. 35)</span></li>
</ul>
</ul>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Attacking</span></li>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">A unit may shoot any and all of their weapons during an attack action. (Main Rulebook p. 40)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Line of sight is determined from a unit's leader to each model in the target unit. To have LOS, the leader must be able to see some part of the model - which does not count it's base. (Main Rulebook p. 41)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">When a unit is in area terrain, it is ignored for the purposes of giving the target unit cover, but not for line of sight - ie, if you are in area terrain, and the target unit is in the same area terrain, as well - the target unit does NOT get cover from that area terrain. Conversely, in the same instance as above, if the area terrain blocks LOS to the unit - you still can't shoot at the unit. (Main Rulebook p. 41)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); -webkit-text-size-adjust: none;">Each successful armor rolls save a single DAMAGE, not a single hit. So, when saving against multi-damage weapons, each save removes one damage -- not one hit. </span><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); background-color: rgba(255, 255, 255, 0);">(Main Rulebook p. 43)</span><br />
</span></li>
</ul>
</ul>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); background-color: rgba(255, 255, 255, 0);">General Unit:</span></span></li>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); background-color: rgba(255, 255, 255, 0);">Observer teams - each of these teams is composed of 2 radiomen in the basic unit description, so can use the Pinpoint Observation ability. </span>(Main Rulebook p. 124, etc.)</span></li>
</ul>
</ul>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); background-color: rgba(255, 255, 255, 0);">Axis:</span></span></li>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);"><span style="-webkit-composition-fill-color: rgba(175, 192, 227, 0.230469); -webkit-composition-frame-color: rgba(77, 128, 180, 0.230469); -webkit-tap-highlight-color: rgba(26, 26, 26, 0.296875); background-color: rgba(255, 255, 255, 0);">Blitzkrieg - this order may only be issued to units purchases in the Sturmgrenadiere platoon giving the order. </span>(Main Rulebook p. 116)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Take Charge - every unit within 12" receives a regroup order - this means that they cannot be given another order in that orders phase. (Main Rulebook p. 118)</span></li>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Weiderbelebungsserum Failsafe - this order only rolls one dice for each model lost in the previous game turn - not their total number of losses at that point. (Main Rulebook p. 120)</span></li>
</ul>
</ul>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Unit Upgrades:</span></li>
<ul>
<li><span style="-webkit-text-size-adjust: auto; background-color: rgba(255, 255, 255, 0);">Vehicle and aircraft units may not purchase unit upgrades. (Hades p. 12)</span></li>
</ul>
</ul>
<span style="-webkit-text-size-adjust: auto;">If you have had any similar rules issues, feel free to add them in the comments and I'll try to keep this up to date with those rules issues that are commonly mis-understood or played incorrectly.</span><br />
<br />
<span style="-webkit-text-size-adjust: auto;">Caanaan</span>Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com0tag:blogger.com,1999:blog-3035229363405117344.post-26327058291325074572012-12-24T04:28:00.000-05:002012-12-24T04:28:48.430-05:00How to get started in Dust WarfareBy Jason<br />
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To follow up on caanaan's article on <a href="http://indy40k.blogspot.com/2012/12/why-you-should-be-playing-dust-warfare.html" target="_blank">why you should be playing Dust Warfare</a>, I thought I would talk a bit about what you actually need to have in order to play the game.<br />
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<a name='more'></a><br /><br />
Dust Warfare is a set of rules that allow you to play a tabletop wargame using your miniatures from the Dust Tactics board game. So, first off, you'll need the Dust Warfare Core Rulebook. <br />
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This will provide you with all the rules you need to play the game, as well as army lists for both the Axis and Allies factions.<br />
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The later campaign books, Campaign Book Zverograd and Campaign Book Hades, contain the rules for the SSU. If you want to play the SSU, you will want to pick up both of these books, in addition to the Core Rulebook.<br />
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All of these books are available in both physical form and as digital downloads. The digital versions <a href="http://www.wargamevault.com/product/102238/Dust-Warfare---DWF01&affiliate_id=210075" target="_blank">are available at half the cost of the physical copies</a>. This is nice for new players who want to get all the books and save a little money. <br />
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If you play Axis or Allies, these books are still nice to have. Each one contains rules for new units for every faction. Zverograd alsocontains a whole section of 3-player missions. Hades contains unit upgrades for every faction, as well as a map-based campaign system.<br />
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<b><span style="font-size: large;">Starting You Army:</span></b><br />
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After you decide which faction you want to play, you're going to need some models. If you want to play either Axis or Allies, the best place to start is the Dust Tactics Revised Core Set.<br />
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It comes with around 150 points for each of the two factions, and all of the models in the set are unique to the set. You can't get them anywhere else (except the second-hand market, that is). Each of the forces is a legal force in Dust Warfare and is perfectly playable for your first few games.<br />
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It's nice to have a small force from a different faction in order to teach the game to a friend. If you have a friend that wants to get started in the game with you, this box is great to split between two people.<br />
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If you want to get started with the SSU, there is no starter set for you. You'll need to start with a command section from one of the platoons available. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIXjhOfz4LZDUSNuZB3lxjj0mlJuRSuBByg9Kvsk3IKLLK8HDXl_Q-crPmCDGTney99PqFoGOu-5lpvBYlP16XOTVFO2ZsirdFzjwtyj6Tik13-IjL1u54pXZX0WEpPuIs6uFoK_ZHrVM/s1600/DT036.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIXjhOfz4LZDUSNuZB3lxjj0mlJuRSuBByg9Kvsk3IKLLK8HDXl_Q-crPmCDGTney99PqFoGOu-5lpvBYlP16XOTVFO2ZsirdFzjwtyj6Tik13-IjL1u54pXZX0WEpPuIs6uFoK_ZHrVM/s200/DT036.jpg" width="200" /></a><br />
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This can either be a command squad, or a hero with the ability to lead one of these platoons.<br />
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After your command section, you will have to include a unit from your platoon's "mandatory choice" section. This will typically be one of your basic troop units. <br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmjSliW6gE4M3N8daOO8hdpvlU7vKrrN8Amf-MmDbp9ggYzlyESF_IRQRWmNs5h7oZ_zYeQ0Zn0t5WyBtdNo5p-EpwHee_i1A3fFlRmh5QmHd090p6DT7tQ-L7bvn8ktJhKLI85o3g7ME/s1600/DT038.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmjSliW6gE4M3N8daOO8hdpvlU7vKrrN8Amf-MmDbp9ggYzlyESF_IRQRWmNs5h7oZ_zYeQ0Zn0t5WyBtdNo5p-EpwHee_i1A3fFlRmh5QmHd090p6DT7tQ-L7bvn8ktJhKLI85o3g7ME/s200/DT038.jpg" width="200" /></a></div>
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I recommend the either the Fakyeli or the Ohotniki. These units are pretty easy to use (one is close range, the other is long range), and they are both pretty good at what they do.<br />
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The next thing you will want is a support unit. This will depend on your platoon, but you will probably be able to choose from either a walker, a helicopter, or a heavy tank. <br />
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From there, you can play a few games and get a feel of how the units work together, and get an idea of how you want to expand the force.<br />
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Hopefully, this has given you a better idea of what is necessary to play Dust Warfare. You can get started without spending a lot of money relative to other miniatures games, and the game is still fun to play at smaller point levels.<br />
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*All pictures were used without permission from the <a href="http://fantasyflightgames.com/edge_minisite_sec.asp?eidm=173&esem=2" target="_blank">Fantasy Flight Games</a> website.Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com3tag:blogger.com,1999:blog-3035229363405117344.post-28671961457505139102012-12-20T18:12:00.001-05:002012-12-31T19:43:42.258-05:00Hades Winter Child and Red Guard List<div class="separator" style="clear: both; text-align: center;">
<a href="http://www.blogger.com/blogger.g?blogID=3035229363405117344" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"></a><a href="http://www.icv2.com/images/23375winter-child-helmet_MD.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://www.icv2.com/images/23375winter-child-helmet_MD.jpg" /><span id="goog_745352095"></span><span id="goog_745352096"></span></a><a href="http://www.fantasyflightgames.com/ffg_content/dust-tactics/DT052-055/DT052-Lavrentiy%20Beria.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="128" src="http://www.fantasyflightgames.com/ffg_content/dust-tactics/DT052-055/DT052-Lavrentiy%20Beria.png" width="320" /></a><a href="http://www.blogger.com/blogger.g?blogID=3035229363405117344" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div>
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The new Hades expansion for Dust Warfare provides several new things to the game - unit upgrades, a new Hades campaign, new reinforcements for all the forces, and a new platoon type for SSU. This new platoon and the SSU reinforcements really seem to provide some new options for SSU - in particular the ability to take out armor at a distance. So, it only felt right to start playing with some new army lists. Plus, who can resist looking for a good reason to put those 2 wicked models on the table together?!<br />
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The new Red Guard platoon provides an interesting change from previous platoon organizations - it allows units that have typically only been available as support units to be taken as 'normal' sections. This looks to be a bit of a two-edged sword - you can get a support choice a bit cheaper than a 'typical' platoon, but you don't have quite as much choice. However, possibly my favorite part about this new platoon is that is leaves my support choices free for sniper units. I have frequently lamented not having enough support choices to include snipers in my SSU lists in the past, but with the new Red Guard platoon - I always have a spot for them.<br />
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Additionally, I have been playing with the idea of including one of the new heavy tanks with Winter Child and a ground attack heli in a list - basically, including some of the hardest to kill units in the game, in the 3 respective unit types, into a single force in the hope that my opponent doesn't have an answer to all of them. <br />
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<a href="http://dust.mainecoon.net/#JFcJ2JYJk7em37QCUz4iE5I7oN3d2ZUdiMyLuoS3clXpgPaN5tCziZmloQ7EPcK9q+cranS+C26LksBHkEp58A">This is one of the lists I came up with, sans Ground Attack Heli:</a><br />
<blockquote class="tr_bq">
<pre>Dust Warfare - Force Builder
Faction: SSU ( 300 / 300 )
--- Heroes
"Winter Child" Colonel Ivan Vasiliev (70)
--- Red Platoon (230)
Command Section: "Red Command" Red Guards Command Squad (25)
1st Section: "Red Thunder" Red Guards Antitank Squad (20)
2nd Section: "Red Storm" Red Guards Assault Squad (26)
3rd Section: IS-48 B "Lavrentiy Beria" (85)
4th Section: KV47-B "Natasha" (40)
Support: "Jnetzi" SSU Sniper Team (14)
+ Walker Dissection (3)
Support: "Jnetzi" SSU Sniper Team (14)
+ Walker Dissection (3)</pre>
</blockquote>
<pre></pre>
<pre style="font-family: inherit;"><a href="http://dust.mainecoon.net/#JFcJ2JYJk7em37QCUz4iE5I7oN3d2ZUdiMyLuoS3clXpgPaN59oziZkloA7EPcK9q+cranS">And here is the other, with one:</a></pre>
<blockquote class="tr_bq">
<pre>Dust Warfare - Force Builder
Faction: SSU ( 298 / 300 )
--- Heroes
"Winter Child" Colonel Ivan Vasiliev (70)
--- Red Platoon (228)
Command Section: "Red Command" Red Guards Command Squad (25)
1st Section: "Red Thunder" Red Guards Antitank Squad (20)
2nd Section: "Red Storm" Red Guards Assault Squad (26)
3rd Section: IS-48 B "Lavrentiy Beria" (85)
4th Section: MIL MI-47A "Striker" (55)
Support: "Jnetzi" SSU Sniper Team (14)
+ Walker Dissection (3)</pre>
</blockquote>
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<div style="text-align: left;">
While I love the idea of the Ground Attack Heli with the Beria and Winter Child, I am worried that the army as a whole can't apply a consistent enough amount of suppression. In particular, Winter Child, with his close range and un-jump-like provocation of reactions, really seems to need a good amount of suppression from the rest of the army to let him work at his full potential and be worth 70 points. The Striker ground attack heli, however, is one of the most capable Infantry 3+ and anti-aircraft weapons in the game - what else in the game can throw 13 dice against an Infantry 3 unit?! Both armies look a bit weak on the ability to issue orders at first glance, but Winter
Child, as a superhuman, can give orders like a command section. <br />
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The first list could definitely keep the opposition suppressed from the snipers and Natasha, but has a potential weakness against aircraft and Infantry 3+. The second list is much better against aircraft and infantry 3+, but it feels pretty light on ability to apply suppression throughout the game. I think, with the current style of armies that I play against locally, the first is the better choice, but if I saw more consistent aircraft (or possibly Winter Child) - the second is probably the better choice.<br />
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Thoughts?<br />
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Caanaan </div>
Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com1tag:blogger.com,1999:blog-3035229363405117344.post-75841464837578232332012-12-19T22:25:00.003-05:002012-12-31T19:44:26.735-05:00Dust Warfare Intro Game<div class="separator" style="clear: both; text-align: center;">
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Dave, a Dust Tactics player from Saltire, came down to the GP South this last weekend to get an intro game of Dust Warfare in. <br />
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It was interesting to give an intro game to someone who DIDN'T come from a tabletop war gaming background. Most people that have been looking at Warfare tend to be current or past 40k players -- like the Indy40k crew. Having not played Dust Tactics, it was interesting for me to get to see some of the differences from Dave's description of Tactics - jump not excluding reactions, different armor rolls, etc.<br />
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Dave got the privilege of seeing what a unit of Hellboys will do to a combined SSU rifle unit. A sneak peak -- it involves 35 dice and removing a pile of SSU models. :)<br />
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Here are a couple pics from the game - the SSU present a strong front:<br />
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<a href="http://3.bp.blogspot.com/-db8uBsQG8KE/UNJ-XIZggXI/AAAAAAAAABI/QRKe1gihmS4/s1600/12+-+3" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-db8uBsQG8KE/UNJ-XIZggXI/AAAAAAAAABI/QRKe1gihmS4/s320/12+-+3" width="320" /></a></div>
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Well, at least until they get a close up look at the Hellboys:<br />
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<a href="http://3.bp.blogspot.com/-dzWvvaNUAtk/UNJ-XCL3-EI/AAAAAAAAABQ/ftdl-jNqB_I/s1600/12+-+2" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://3.bp.blogspot.com/-dzWvvaNUAtk/UNJ-XCL3-EI/AAAAAAAAABQ/ftdl-jNqB_I/s320/12+-+2" width="320" /></a></div>
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The Allies finish off the rest of the SSU:<br />
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<a href="http://4.bp.blogspot.com/-vIaAH0-JQRo/UNJ-XHlJyZI/AAAAAAAAABM/90ni9X-xxSU/s1600/12+-+1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://4.bp.blogspot.com/-vIaAH0-JQRo/UNJ-XHlJyZI/AAAAAAAAABM/90ni9X-xxSU/s320/12+-+1" width="320" /></a></div>
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If anyone else is interested in Dust Warfare -- let us know and we can arrange something. Also, Wienas has been talking about running a day long narrative campaign based on the Hades campaign - would anyone out there be interested?<br />
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Lastly, thanks to Dave for coming down and trying out Warfare - I hope to see you down playing again soon!<br />
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CaanaanCaanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com1tag:blogger.com,1999:blog-3035229363405117344.post-12807144603031991232012-12-10T09:20:00.000-05:002012-12-10T09:20:31.687-05:00Why you should be playing Dust Warfare<!--[if gte mso 9]><xml>
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So, Dust Warfare has been completely dominating the
Indy40k’s gaming time and interest recently – for some very good reasons.<span style="mso-spacerun: yes;"> </span>If you are a wargamer (and if you aren’t –
why are you reading this blog?!), and you aren’t playing Dust Warfare – you are
really doing yourself a disservice.<span style="mso-spacerun: yes;"> </span>Here
are a couple reasons you should be playing Dust Warfare:</div>
<br />
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span>The ruleset is a great balance between
simplicity and depth, is very consistent and coherent, and is very fun. <span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Everything uses the same rules -- Are you
shooting at a soldier, vehicle, etc?<span style="mso-spacerun: yes;">
</span>Great – the game mechanics all works the same.<span style="mso-spacerun: yes;"> </span>Same basic mechanism for the rolls to hit,
same saves, same everything for game mechanics.<span style="mso-spacerun: yes;">
</span>The number of dice you roll will change, but *how* you perform them is
the same.<span style="mso-spacerun: yes;"> </span>Also, Dust Warfare uses a 5+
system – so all rolls require a 5+, and to get different results you change the
number you roll.</li>
<li>Very few tables to memorize – most of the game
complexity is contained in the weapon damage tables for each unit.<span style="mso-spacerun: yes;"> </span>Other than these, there is only one other
table in the ruleset that you need to know for vehicle damage.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>The reaction mechanism – this lets your units
react to nearby enemies.<span style="mso-spacerun: yes;"> </span>Getting
attacked within 12”?<span style="mso-spacerun: yes;"> </span>Your unit can react
by attacking back, running away, etc.<span style="mso-spacerun: yes;">
</span>Aside from allowing a more realistic and involved game experience, this
also makes the game require a combined arms approach to game play.<span style="mso-spacerun: yes;"> </span>Units need support and synergy – running a unit
off on their own to take on the enemy usually just ends up with a dead unit.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li>Suppression – suppression is a game mechanic
that simultaneously operates as a way to represent a unit ‘hitting the deck’
after getting shot at and as a morale mechanism. <span style="mso-spacerun: yes;"> </span>When suppressed, a unit cannot react to their
opponent, and has one less action in their own turn.<span style="mso-spacerun: yes;"> </span>If a unit ever gets more suppression than
modes in the unit – their morale breaks.<span style="mso-spacerun: yes;">
</span>This is another key mechanic that really emphasizes a combined arms
approach and to using units in combination.</li>
<li>Army building – armies are built using platoons,
containing a command unit, up to 4 core units, and up to 1 support unit for
each 2 core units taken.<span style="mso-spacerun: yes;"> </span>Each platoon
limits what you can take in each slot, and, in doing so, limits your ability to
build an unbalanced force.<span style="mso-spacerun: yes;"> </span>Unlike a 40k
style army building scenario, the number of core choices you take determines
how many support choices you can take.<span style="mso-spacerun: yes;">
</span>So, you can’t have an all-tank list, or an all-aircraft list.<span style="mso-spacerun: yes;"> </span>This helps to limit the paper-rock-scissors
style matchups that can exist in other games.<span style="mso-spacerun: yes;"></span><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>The battle builder – the ruleset is written from
the ground up to support competitive gaming, including a mechanic where you
‘bid’ to determine the game mission.<span style="mso-spacerun: yes;">
</span>This lets you attempt to pick an appropriate mission type and scenario
that is well-suited to your army.<span style="mso-spacerun: yes;"> </span>Have a
close range army?<span style="mso-spacerun: yes;"> </span>Great, bid to get a
close-up deployment and limited visibility.<span style="mso-spacerun: yes;">
</span>Have a long ranged army? <span style="mso-spacerun: yes;"> </span>Bid to
get off-target shelling to reduce your opponent’s ability to remove suppression
and an opposing corner deployment.<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
</ul>
</ul>
<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"></span></span></span><br />
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>It is SUPER cheap to get into.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Most units are ~$15.<span style="mso-spacerun: yes;"> </span>The medium sized walkers are ~$25, and even
the giant Landraider sized heavy walkers are $40.00.<span style="mso-spacerun: yes;"> </span>Given how armies are built, it is rare to
require more than 2 of a given unit in an army – no more need to buy 6 of the
same unit just to be ‘competitive.’<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li>The core set is a great deal – without any
platoon or unit upgrades you get 120 points of Allies and 140 points of
Axis.<span style="mso-spacerun: yes;"> </span>So, basically you get ½ each of 2
tournament sized forces for $40 each.<span style="mso-spacerun: yes;"> </span>As
an example of how to bump this up to a tournament sized force – for the Axis
army add a heavy recon grenadier unit, gorillas, a sniper unit, and an Axis
heavy walker and you’d have a 300 point tournament force for an additional
~$90.00.<span style="mso-spacerun: yes;"> </span>So $130.00 for a tournament
sized force, without even considering any discounts.<span style="mso-spacerun: yes;"> </span>Even adding $40 for the core rulebook – a whole
army and the rules costs less than JUST the 40k rulebook, the new Chaos Space
Marine rulebook, and a unit of Chaos Terminators.<span style="mso-spacerun: yes;"> </span><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Fantasy Flight also sells all the rulebooks in
PDF format for ½ of the normal cost.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Speaking of discounts – <a href="http://www.miniaturemarket.com/">miniaturemarket.com</a> sells all Dust
models, rulebooks, etc. at 35% off all the time with free shipping for orders
greater than $100.<span style="mso-spacerun: yes;"> </span>The above mentioned
army would be closer to $100 if ordered from them.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>There is a nice free online army building
resource - here is a link to the army list for the above mentioned army
list:<span style="mso-spacerun: yes;"> </span><a href="http://dust.mainecoon.net/#ElcJOXSV+biFlnKuwD2f8A">http://dust.mainecoon.net/#ElcJOXSV+biFlnKuwD2f8A</a><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
</ul>
</ul>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>The models are cool<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Like giant walking tanks, zombies, and dudes
with lasers – play Axis.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Like Sherman tanks with legs, jump-packs guys
with rockets strapped to their fists, and guys with shotguns and flamethrowers
– play Allies.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Like more traditional tanks, lots of cheap infantry,
and helicopters – play SSU.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li>While not as detailed as GW models, the models
are generally quite nice and good quality.<span style="mso-spacerun: yes;">
</span>They are easily as good looking as most other non-GW miniature
companies, in my opinion.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>They are pre-assembled and primed.<span style="mso-spacerun: yes;"> </span>This can be a negative to some, but overall
the quality is quite good, and they are ready to play as soon as you buy them.<span style="mso-spacerun: yes;"> </span>If you want to remodel or repose the models,
I have heard that they come apart without any major issues.<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
</ul>
</ul>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>They are releasing new models and rules very
regularly<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>Since the original Dust Warfare release, they
have been releasing new models and rules quarterly.<span style="mso-spacerun: yes;"> </span>They are adding new units for each of the
factions – not doing the ‘big bang’ rules and model release like GW.<span style="mso-spacerun: yes;"> </span>So, each quarter there are new goodies to
play with – regardless what army you are playing.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>There is talk that a fourth faction – the VK
Aliens – will be released after the first of the year.</li>
</ul>
</ul>
<ul>
<li>The game plays very fast<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>When we get together to play, we have been able
to play two 300 point games in roughly the same time we used to have to allot
for a single 1500 point game of 40k.<span style="mso-spacerun: yes;"> </span>If
both players know how to play, a typical tournament sized 300 point force
usually takes about 60 to 90 minutes.<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
</ul>
</ul>
<ul>
<li><span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>It is an alternate timeline of WW2<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<ul>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>If you are like me, the idea of playing a game
about a conflict where real people died is a bit unsettling (no offense
intended to historical players – it just is unsettling to me).<span style="mso-spacerun: yes;"> </span>Dust is an alternate timeline of WW2 – Hitler
was killed by Operation Valkyrie, Alien technology was found in Antarctica that
enables the new walker technology, etc.<span style="mso-spacerun: yes;">
</span>It is sufficiently different to not be ‘playing’ WW2, at least for me.<span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span></li>
<li><span style="font-family: "Courier New"; mso-fareast-font-family: "Courier New";"><span style="mso-list: Ignore;"><span style="font: 7.0pt "Times New Roman";"> </span></span></span>This alternate WW2 covers nearly every part of
the globe – so, there is probably justification for nearly any army theme or
build you could conceive of.<span style="mso-spacerun: yes;"> </span>Want to
play ‘traditional look’ Axis – great.<span style="mso-spacerun: yes;">
</span>Want to play an Axis army based in Antarctica – no problem.<span style="mso-spacerun: yes;"> </span>Want to paint them like jungle fighters in
South America – go for it. </li>
</ul>
</ul>
<br />
<div class="MsoNormal">
There are plenty of other good reasons to play Dust Warfare,
but this list was already getting quite long.<span style="mso-spacerun: yes;">
</span>If you are in the Indy area and are interested in Dust Warfare – watch
our Facebook page for times we are getting together to play, and drop by and
watch a game.<span style="mso-spacerun: yes;"> </span>If you’d like to try one
out – let us know and we can arrange for models if you don’t have any yet.</div>
Caanaanhttp://www.blogger.com/profile/06157052267111540767noreply@blogger.com3tag:blogger.com,1999:blog-3035229363405117344.post-85056199162110115952012-09-01T12:20:00.000-04:002012-09-01T12:22:14.942-04:00Dust Warfare Tournament on Indy's south side<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjamVLDj3Hckoo-rR2_d0AM1IzLZ86VTW9NOCqBayQzYGYT20FEU10FT75m0ubeV2zYXpaOqCFzC7lqT0mPLt0aUB5-aeR-AwTlrAbft_1q6_zm7XenH77KiijTVKTUOvR-dgxhDxImkU4/s1600/DUST+OFFICIAL+LOGO.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjamVLDj3Hckoo-rR2_d0AM1IzLZ86VTW9NOCqBayQzYGYT20FEU10FT75m0ubeV2zYXpaOqCFzC7lqT0mPLt0aUB5-aeR-AwTlrAbft_1q6_zm7XenH77KiijTVKTUOvR-dgxhDxImkU4/s320/DUST+OFFICIAL+LOGO.png" width="320" /></a></div>
<b>What: </b>200 AP Dust Warfare tournament<br />
<b>When:</b> Saturday, 6th October, 2012<br />
sign-in starts at 9:30, round 1 starts at 10:30<br />
<b>Where:</b> <span class="fcg">1551 East Stop 12 Road, Suite F (two doors down from The Game Preserve)<br />
Indianapolis, IN 46227<br />
About 1/2 mile north of the Greenwood Park Mall on US 31</span><br />
<span class="fcg"><b>Cost: </b>$10</span><br />
<br />
<span class="fcg"><b>More Info:</b></span><br />
<br />
<a name='more'></a><br />
<span class="fcg">4 rounds, 1.5 hrs per round.</span><br />
<br />
<span class="fcg">This will be our first Dust Warfare tournament, and I will be trying out the tournament rules from FFG (<a href="http://fantasyflightgames.com/ffg_content/Dust-Warfare/Support/Dust_Warfare_Tournament%20Rules-web.pdf" target="_blank">found here</a>)<b>. </b>Players will set up terrain and choose their missions as per the rules, using the Battle Builder found in the tournament rules packet. I will be happy to allow players to proxy models as long as it is clear what the model represents.</span><br />
<br />
<span class="fcg">There will be room for 16 players. Each player will receive a prize from the FFG Organized Play Kit (this Quarter's kit is SSU-themed). The player who remains undefeated after 4 rounds will receive a special medal as well. Additionally, the player from each faction with the highest number of Match Points will receive an additional prize (Break Points will be used in the event of a tie, see the <a href="http://fantasyflightgames.com/ffg_content/Dust-Warfare/Support/Dust_Warfare_Tournament%20Rules-web.pdf" target="_blank">rules packet</a> for details).</span><br />
<span class="fcg"><br /></span>
<span class="fcg">Chips and sodas will also be provided.</span><br />
<span class="fcg"><br /></span>
<span class="fcg">The schedule for the event is as follows:</span><br />
<span class="fcg"> 9:30-10:15 - sign-in</span><br />
<span class="fcg">10:15-10:30 - introduction/Round 1 pairings</span><br />
<span class="fcg">10:30-12:00 - Round 1</span><br />
<span class="fcg">12:00-12:45 - lunch break</span><br />
<span class="fcg">12:45-2:15 - Round 2</span><br />
<span class="fcg"> 2:30-4:00 - Round 3</span><br />
<span class="fcg"> 4:15-5:45 - Round 4</span><br />
<span class="fcg"> 6:00 - Awards</span><br />
<span class="fcg"><br /></span>
<span class="fcg">The number of attendees will determine the amount of prize support I can afford. If anyone would like to pre-register for the event, please click the link <a href="http://indy40k.blogspot.com/p/register-for-indy-40k-event.html" target="_blank">here</a>.</span>Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com4tag:blogger.com,1999:blog-3035229363405117344.post-69334473506943079972012-08-19T01:03:00.000-04:002012-08-19T11:04:57.081-04:00Dust Warfare BatRep<div class="separator" style="clear: both; text-align: left;">
by Jason</div>
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<br />
This week, I went to Luke's house to play on his lovely board.<br />
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<a name='more'></a><br />
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The terrain is highly detailed and has a strong theme tying it all together. It was a blast to play on. The roofs can be removed from every building, and all the levels separate for ease of play :)<br />
<br />
We played the Eliminate the Enemy mission (like Kill Points in 40k). He played his Allies, made up largely of units from the starter set with the addition of a heavy walker, the Fireball. The force mainly consisted of close-range units with some jump infantry to provide some close combat damage.<br />
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I was playing Axis, with a force consisting of several long range shooting units with some Zombies, Heavy Flak Grenadiers, and a Sturmpioniere squad for close support.<br />
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I deployed my lighter infantry to one side of the building directly across from the Fireball, with my Heavy Laser Grenadiers and Heavy Flak Grenadiers on the other side. The idea was to surround the heavy walker and attack it from the rear, where it does not get to roll its armor dice (everything gets to roll its armor value in dice to attempt to cancel out incoming damage - the Fireball has an armor value of 7, and would be VERY difficult to damage).<br />
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<br />
My snipers were able to take out most of his units that were caught out in the open, but his Heavy Assault Squad led by Rhino were able to get the jump on them from behind cover. These guys are like Assault Marines with twin power fists going up against Guardsmen with knives. The combat was swift. The Heavy Assault Squad then proceeded to jump down and charge both my medium walker and Heavy Flak Grenadiers, wiping both of them out.<br />
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<br />
His Fireball and Hellboys command squad were able to destroy all the Zombies and hold off the Sturmpioneres and Heavy Squads and began to retreat. In one fateful turn, I went from leading by 2 Superiority Points (a generic term for the victory conditions - in this case, it was Kill Points), to being down by one with no way to gain any more. With their heads hanging low, my troops fell back and retreated to fight another day.<br />
<br />Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com3tag:blogger.com,1999:blog-3035229363405117344.post-82034276693589984392012-08-17T04:44:00.000-04:002013-05-21T04:45:30.777-04:00Dust Warfare Resources/Player Aids<div class="separator" style="clear: both; text-align: center;">
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<br />
I'm working on a new battle report for the game I played this week. In the meantime, I thought I would post some of the resources that I've come across that make playing Dust Warfare a little easier.<br />
<br />
<a href="http://dust.mainecoon.net/" target="_blank">Dust Warfare Force Builder</a> - This has been updated with the most current units (units from Zverograd as of this posting) - a must for any Dust Warfare player.<br />
<br />
<a href="https://www.dropbox.com/sh/747tqrwaxx6rvfz/9jAJzmd16d" target="_blank">Fan-made unit cards</a> - Unit cards with all the special rules and weapons for each of the starting factions (Axis and Allies)<br />
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<a href="https://docs.google.com/file/d/0B7EBY279BZSWNDk4ZU51V3REUEk/edit?pli=1" target="_blank">Alternate fan-made unit cards</a> - These cards have less text on them, but are the same size as the Dust Tactics cards and will fit in the Dust Tactics card protectors from <a href="http://dust-models.com/">Dust-Models.com</a> <br />
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<a href="http://fantasyflightgames.com/ffg_content/Dust-Warfare/Dust%20Warfare%20Support/DWF01-army-sheet-print.pdf" target="_blank">Dust Warfare Army Sheet</a> - by Fantasy Flight Games - a nice, slick-looking sheet to write out your force list.<br />
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<a href="http://fantasyflightgames.com/ffg_content/Dust-Warfare/Dust%20Warfare%20Support/Dust%20Warfare%20Markers.pdf" target="_blank">Dust Warfare Markers</a> - by Fantasy Flight Games - a PDF of all the markers that you use for the game (why are these not for sale as plastic tokens?)<br />
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<a href="http://fantasyflightgames.com/ffg_content/Dust-Warfare/Support/Dust_Warfare_Tournament%20Rules-web.pdf" target="_blank">Dust Warfare Tournament Rules</a> - by Fantasy Flight Games - "Official" rules for organized play from the company that created the game (GW should take notes).<br />
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<a href="http://ironheartartisans.com/">Ironheart Artisans</a> - Makers of gaming aids. They have the awesome <a href="http://ironheartartisans.com/shop/weird-war-tokens-set/">resin tokens usable for Dust Warfare</a>, and<a href="http://ironheartartisans.com/shop/product-category/gaming-accesories/"> custom dice for each of the factions.</a><br />
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<a href="http://www.unitforward.com/" target="_blank">Unit Forward</a> - a blog dedicated to scouring the internets and bringing you as much Dust Warfare news as possible.<br />
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<a href="http://www.warmoreradio.com/" target="_blank">War And More Radio</a> did a 3-part podcast series on how to play Dust Warfare. The episodes are around 15 minutes each, something that most people will be able to digest on their way to work:<br />
<a href="http://www.warmoreradio.com/?p=685" target="_blank">Part 1 (episode 44)</a><br />
<a href="http://www.warmoreradio.com/?p=689" target="_blank">Part 2 (episode 46)</a><br />
<a href="http://www.warmoreradio.com/?p=725" target="_blank"> Part 3 (episode 48)</a><br />
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<a href="http://thed6generation.com/" target="_blank">The D6 Generation Podcast</a> covered Dust Warfare with their usual in-depth reviews <a href="http://www.thed6generation.com/premium/d6g-ep-102-miniature-migration-dust-warfare-detailed-review" target="_blank">here (at the 2hr, 22min mark).</a><br />
They also reviewed the Operatoin Zverograd book <a href="http://www.thed6generation.com/webpage/d6g-ep-109-uk-vs-us-gaming-colossals-dust-warfare-ssu-war-room" target="_blank">here (at the 2hr, 1min mark).</a><br />
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What other resources have you guys found that make your gaming experiences better?Wienashttp://www.blogger.com/profile/16756262005166254202noreply@blogger.com2