When: Saturday, 21st July, 2012
Check-in starts at 9:00. Round 1 starts at 10:30.
Where: 1551 East Stop 12 Road, Suite E (two doors down from The Game Preserve South)
Indianapolis, IN 46227
We will have room for 32 players.
Cost is $25.
Each player should bring 2 objective markers (poker chips will be provided should a player not have objective markers). All measurements are taken from the center of the objective marker, so size does not matter (unlike in real life). Objective markers are not considered difficult terrain and do not block line of sight regardless of how the marker looks.
Setting Up Objective Markers:
Each player takes turns placing their objective markers. The winner of a roll-off places one of their objectives first, alternating between players until all objective markers have been placed. Each player must place one of their objective markers in their own deployment zone. The other objective marker must be placed in the No-Man's Land outside both deployment zones. Objective markers must be placed more than 6" from any table edge, and no closer than 18" from another objective marker. In the case of Dawn of War deployment, both objectives should be placed in the owning players' deployment zone, at least 18" away from any other objectives, and 6" away from a board edge.
Controlling Objective Markers:
To control an objective marker, you must have a scoring unit within 3" of the center of the marker, and no enemy units within 3" of the center of the marker.
Games will last a random number of turns. After the 5th turn, roll a die. On the roll of 3+, play turn 6. After the 6th turn, roll a die. On the roll of 4+, play turn 7. The game will last no more than 7 turns.
Each mission will give a player two mission objectives that he must achieve (not necessarily the objective markers). This will be determined at the beginning of each game. Each player will roll a die, and determine which two mission objectives will be theirs for that game. It is possible for both players to have the same mission objectives.
If one player completes all their mission objectives while the opposing player has achieved none of theirs, then the game is a major victory. If one player completes one more mission objective than their opponent, then the game is a minor victory. If both players have achieved either all, half, or none of their mission objectives, then the game is a draw. A major victory will award the victor 10 battle points, while awarding the defeated player 0 battle points. A minor victory will award the victor 7 battle points, while awarding the defeated player 3 battle points. A draw will award both players 5 battle points. Tabling your opponent will NOT give you an automatic major victory. You must still achieve enough of your mission objectives to qualify for a major victory.
Prizes will be awarded in the following categories:
- Generalship-the 3 players with the most battle points
- Army Appearance-the 3 players with the highest appearance score.
- Sportsmanship-the 3 player who are voted most fun to play by their opponents
- Overall-the 5 players with the highest combined scores will also be awarded prizes. Each category will be weighed equally when determining the overall score. The player with the highest combined score will be crowned Champion of Tournamentship, and receive a special prize.
- Every attendee will receive a swag bag, with goodies provided by our sponsors (and from us at Indy40k).
- Random prizes will be given away also, and will be determined by the number of attendees.
To register for this event via PayPal, click the tab at the top of this page or follow the link here.