Before
I post my battle reports from the tournament last weekend, I thought I
would run through my army.
I have been playing Crimson
Fists since 3rd Ed. The iconic red fists always appealed to me for some
reason. Their fluff also spoke to me; the tragic chapter that is
fighting back from the brink of destruction seems really cool. Around
the same time that I started CF, my buddy started an Ork army. The
Crimson Fists are natural enemies of the Orks, so the rivalry would play
itself out accordingly. The fluff behind my particular band of Crimson
Fists is that they are the remnants of a Crusade Company that was sent
out after the Ork Waaagh! that was responsible for the destruction of
their fortress on their home planet of Rynn's World. The current rules I
use to reflect this theme is the Black Templars Codex. The zealous,
in-your-face fighting style fits perfectly.
My
Emperor's Champion leads this force. I have the original Emperor's
Champion model, from back when any Space Marine chapter could take one.
The model needed a bit of updating though, so I converted up a new one
for this force.
The
EC is joined to this Crusader Squad, which rides in this Land Raider
Crusader.
The
Venerable Dreadnought at the top has the Tank Hunter ability, making
him very useful for hunting tough enemy armour.
These
Terminators also have the Tank Hunter ability, and were originally used
to take out light armoured targets like Ork Killa Kans, and Buggy
squadrons, but are quite good at taking out armour of any variety.
A
pair of Vindicators provide some up-close support.
Not
pictured are two squads of Marines with Lascannons and Plasma Guns in
Rhinos for some more long-range anti-tank, and serve as mobile objective
grabbers late in the game. Also are two Attack Bikes with
Multi-Meltas, serving to harass armour and to contest objectives late in
the game.